Temple of Asphai: Difference between revisions

From Atari Wiki
Jump to navigation Jump to search
No edit summary
 
(One intermediate revision by the same user not shown)
Line 3: Line 3:
 
Filesize: Files end in .CHR extension and are all 86 bytes long.
 
Filesize: Files end in .CHR extension and are all 86 bytes long.
   
(Offsets below are in hexadecimal)
+
''(Offsets below are in hexadecimal)''
 
Byte(s)
 
 
Temple of Apshai - Saved Game Files Breakdown
 
---------------------------------------------
 
 
Files end in .CHR extension and are all 86 bytes long.
 
 
(Offsets below are in hexadecimal)
 
   
  +
The values displayed seem to have a maximum of FF, but only up to 63 (99 in decimal) is displayed for most of the fields.
   
 
{| border="1" class="wikitable" style="text-align:left"
 
{| border="1" class="wikitable" style="text-align:left"
Line 20: Line 12:
 
! style="background:#efdfef;" | Result(s)
 
! style="background:#efdfef;" | Result(s)
 
|-
 
|-
| 00 - 15 || Character's Name (shorter names terminated by 00)
+
| 00 - 15 || Character's Name (shorter names terminated by 00)
  +
|-
 
|14 || Intelligence
 
|14 || Intelligence
  +
|-
 
|15 || Intuition
 
|15 || Intuition
  +
|-
 
|16 || Ego
 
|16 || Ego
  +
|-
 
|17 || Strength
 
|17 || Strength
  +
|-
 
|18 || Constitution
 
|18 || Constitution
  +
|-
 
|19 || Dexterity
 
|19 || Dexterity
  +
|-
 
|1A || Weapon (1-6) (1 = Dagger, 2 = Shortsword, 3 = Broadsword, 4 = Bastardsword, 5 = Greatsword, 6 = Magic sword ... any higher and it crashes the game!)
 
|1A || Weapon (1-6) (1 = Dagger, 2 = Shortsword, 3 = Broadsword, 4 = Bastardsword, 5 = Greatsword, 6 = Magic sword ... any higher and it crashes the game!)
  +
|-
 
|1B || ''Not sure .. yet!''
 
|1B || ''Not sure .. yet!''
  +
|-
 
|1C || Magic Sword power (Max = 9)
 
|1C || Magic Sword power (Max = 9)
  +
|-
 
|1D || ''Not sure .. yet!''
 
|1D || ''Not sure .. yet!''
  +
|-
 
|1E || Shield (0 - 2) (0 - No shield, 1 = Small, 2 = Large)
 
|1E || Shield (0 - 2) (0 - No shield, 1 = Small, 2 = Large)
  +
|-
 
|1F || Bow (0 = No, 1 = Yes)
 
|1F || Bow (0 = No, 1 = Yes)
  +
|-
 
|20 || Arrows
 
|20 || Arrows
  +
|-
 
|21 || Magic Arrows
 
|21 || Magic Arrows
  +
|-
 
|22 || Salves
 
|22 || Salves
  +
|-
 
|23 || Elixirs
 
|23 || Elixirs
  +
|-
 
|2A/2B || Silver carried (Max = FFFF)
 
|2A/2B || Silver carried (Max = FFFF)
 
|-
 
|-
Line 43: Line 52:
 
All file investigation and breakdown done by Mike Mee, August 2019.
 
All file investigation and breakdown done by Mike Mee, August 2019.
   
Will eventually upload onto the Atari Forum Wiki once more details are extracted :)
+
Will eventually update once more details are extracted :)
   
   

Latest revision as of 20:44, 12 August 2019

Temple of Apshai - Saved Game Files Breakdown

Filesize: Files end in .CHR extension and are all 86 bytes long.

(Offsets below are in hexadecimal)

The values displayed seem to have a maximum of FF, but only up to 63 (99 in decimal) is displayed for most of the fields.

Offset Result(s)
00 - 15 Character's Name (shorter names terminated by 00)
14 Intelligence
15 Intuition
16 Ego
17 Strength
18 Constitution
19 Dexterity
1A Weapon (1-6) (1 = Dagger, 2 = Shortsword, 3 = Broadsword, 4 = Bastardsword, 5 = Greatsword, 6 = Magic sword ... any higher and it crashes the game!)
1B Not sure .. yet!
1C Magic Sword power (Max = 9)
1D Not sure .. yet!
1E Shield (0 - 2) (0 - No shield, 1 = Small, 2 = Large)
1F Bow (0 = No, 1 = Yes)
20 Arrows
21 Magic Arrows
22 Salves
23 Elixirs
2A/2B Silver carried (Max = FFFF)

All file investigation and breakdown done by Mike Mee, August 2019.

Will eventually update once more details are extracted :)



Back to Saved_Game_Editing