Grandad and the Quest for the Holey vest: Difference between revisions

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'''Grandad - Ian Scott''' [https://www.atarilegend.com/games/games_detail.php?game_id=1853]
 
'''Grandad - Ian Scott''' [https://www.atarilegend.com/games/games_detail.php?game_id=1853]
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  +
A Walkthrough by RetroGamerUK.
   
 
Still Under construction!
 
Still Under construction!
 
Back to [[Walkthroughs]]
 
Back to [[Walkthroughs]]
   
'''Entrance Hall.''' Look at the painting, Take the Dusty Key.
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'''Entrance Hall.''' Look at the painting, Take the Dusty Key, use it to unlock the North Door.
   
 
> S.
 
> S.
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> E.
 
> E.
   
'''Larder.''' Look in the box and take the Hairpin.
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'''Larder.''' Look in the box and take the Hairpin, look behind the door and take the Rusty key.
   
 
> W, S.
 
> W, S.
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'''End of the Main Hall'''.
 
'''End of the Main Hall'''.
   
> E2.
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> E2, N.
 
'''Entrance Hall'''. Use the Dusty Key to unlock the North door.
 
 
> N.
 
   
 
'''Electricity Cupboard'''. Take the spare fuse out of the box on the table,use the plyers on the fuseboard (to remove the blown fuse), fit the spare fuse into the fuse board.
 
'''Electricity Cupboard'''. Take the spare fuse out of the box on the table,use the plyers on the fuseboard (to remove the blown fuse), fit the spare fuse into the fuse board.
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'''Your Bedroom'''.
 
'''Your Bedroom'''.
   
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Take the Crust Tissue out of the bin, move around the far side of the bed and search it until you find the XXX Magazines. Look at the East Door, read the clue "WITHOUT THE DEFINITE ARTICLE, INITIAL JUMBLED POSTERS HOLD THE KEY".
   
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> S,
   
 
Still Under construction!
 
Still Under construction!

Revision as of 16:56, 10 July 2006

Grandad - Ian Scott [1]

A Walkthrough by RetroGamerUK.

Still Under construction! Back to Walkthroughs

Entrance Hall. Look at the painting, Take the Dusty Key, use it to unlock the North Door.

> S.

Front Garden. Look at the climbing plant to the left of the doorway, take the Twisted Wire, approach the left-rear of the shrub and look at it, take the Trowel, Talk to (look at) the boy leaning over the fence to the right, he will ask for his ball back, tell him to “Bugger Off” and you get to keep the ball.

> N.

Entrance Hall. Use the Twisted wire on the damaged wall to the left to release the Shiny Key. Use the Shiny Key to open the West door.

> W.

Main Hall. Use the Tennis Ball on the red pipe sculpture to receive the Tarnished Key.

> Follow the Hall around the Corner.

End of the Main Hall. Look at the curtains, take the Small Key.

> E.

Main Hall. Unlock the North door with the Tarnished Key.

> N.

Kitchen. Take the Underpants from the washing machine and the Butter from the fridge. Unlock the East door with the Small Key.

> E.

Larder. Look in the box and take the Hairpin, look behind the door and take the Rusty key.

> W, S.

Main Hall. Pick the lock of the West door with the Hairpin.

> W.

Lounge. Take the Large Key from the settee, take the Lighter from the ash tray.

> E, N.

Kitchen. Unlock the North door with the Large key.

> N, E.

Back Garden. Talk to (Look at) the buxom woman, let her have the butter. Drive up to the gnome called “Eve”, then inch to the left 3 times and use the Trowel, you should find a Dirty Key. (See screenshot below for help). Use the Dirty Key to open the shed door.

> N.

Garden Shed. Take the Bucket from the Wall.

> S, W, S2, follow the Hall West.

End of the Main Hall. Fill the bucket at the tap, then empty it into the barrel, do this twice until the tap dries up.

> E, N2, E.

Back Garden. Ask the Woman to fill your bucket with water.

> W, S2, follow the Hall West.

End of the Main Hall. Drive onto the lift, empty the bucket into the barrel.

Cellar. Enter 473728 into the combination lock, the grate opens.

The Catacombs.

Of the 13 barrels in the Catacombs, only 5 need to be found, the rest are empty.

When you first enter the catacombs it is dark, use the lighter to light the way.

Use the map below to find your way around.

Since your Lighter won't last very long the first to find is the Barrel containing the Torch, in fact on your way back from collecting the Torch your Lighter will run out and you will find it very dark all of a sudden, don't panic, use the Torch.

Secondly collect the Spare Battery (for your wheelchair), there is no need to "use" it as when your chair runs out of power the Spare Battery will be automatically fitted, fitting it before your existing Battery runs out would be a waste of power and could leave you stranded later.

Next collect the Knife and Hand Drill, then on your way back to the Cellar pick up the Plyers.

Cellar. Cut the sacks with the Knife, the lift will fall, drive onto the lift and Drill the barrel, the lift will rise.

End of the Main Hall.

> E2, N.

Electricity Cupboard. Take the spare fuse out of the box on the table,use the plyers on the fuseboard (to remove the blown fuse), fit the spare fuse into the fuse board.

> S, W, follow the Hall West.

End of the Main Hall. Enter the lift which should now be open.

Landing. Examine the loose floorboards in the SE corner of the room to find the Old Key.

> S, E.

Main Hall. Use the Old Key to unlock the door.

> N.

Your Bedroom.

Take the Crust Tissue out of the bin, move around the far side of the bed and search it until you find the XXX Magazines. Look at the East Door, read the clue "WITHOUT THE DEFINITE ARTICLE, INITIAL JUMBLED POSTERS HOLD THE KEY".

> S,

Still Under construction! RetroGamerUK


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