Grandad II - In Search of Sandwiches: Difference between revisions

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'''[https://www.atarilegend.com/games/games_detail.php?game_id=1854 Grandad II] - Ian Scott'''
+
'''[https://www.atarilegend.com/games/games_detail.php?game_id=1853 Grandad] - Ian Scott'''
   
A Walkthrough by RetroGamerUK
+
A Walkthrough by RetroGamerUK.
   
The following solution is not strictly the only way to complete the game, some of the tasks can be
 
   
  +
This takes you through the game without meeting any of the amusing sticky ends, some of which are well worth seeing, I suggest trying to complete the game on your own and only use this when you get stuck, anyway, here goes:
completed in a different order, and there are many other amusing things to find and conversations to
 
   
  +
'''Entrance Hall.''' Look at the painting, Take the '''''Dusty Key''''', use it to unlock the door in the North wall.
have, there are also plenty of '''dead''' ends to look out for..
 
I have used left, right, up, down as directions instead of north, south, east, west etc to avoid
 
   
  +
> S.
confusion, it will become clear as to why soon enough.
 
   
  +
'''Front Garden.''' Look at the climbing plant to the left of the doorway, take the '''''Twisted Wire''''', approach the left-rear of the shrub and
Anyway, here we go with the complete route to the sandwiches:
 
   
  +
look at it, take the '''''Trowel''''', Talk to (look at) the boy leaning over the fence to the right, he will ask for his ball back, tell him to "Bugger Off" and you get to keep the '''''Tennis Ball'''''.
== Walkthrough ==
 
'''Gent's toilets'''. Drive to the top of the brown hedge to the left and search it, take the '''''Pound
 
   
  +
> N.
Coin''''' that you find under the hedge.
 
   
  +
'''Entrance Hall.''' Use the '''''Twisted wire''''' on the damaged wall to the left to release the '''''Shiny Key'''''. Use the '''''Shiny Key''''' to open the West door.
> Left 1
 
   
  +
> W.
'''Pretty Area of the Park.''' Search the bushes to the right of the flowerbed to find the
 
   
  +
'''Main Hall.''' Use the '''''Tennis Ball''''' on the red pipe sculpture to receive the '''''Tarnished Key'''''.
'''''Trowel'''''.
 
   
  +
> Follow the Hall around the Corner.
> Up 1
 
   
'''Park Entrance.''' Ask the fat bloke reading his paper if you can have the '''''Mug''''' ,he is not in
+
'''End of the Main Hall.''' Look at the curtains, take the '''''Small Key'''''.
   
  +
> E.
a kind mood, so wait until his newspaper is open and he can't see you then nick the '''''Mug'''''.
 
   
  +
'''Main Hall.''' Unlock the door to the North with the '''''Tarnished Key'''''.
> Up 1
 
   
  +
> N.
'''Pagoda.''' Talk to the tourists and agree to take a picture of them, you are handed the
 
   
  +
'''Kitchen.''' Take the '''''Underpants''''' from the washing machine and the '''''Butter''''' from the fridge. Unlock the Eastern door with the '''''Small Key'''''.
'''''Camera''''', do not take any pictures of them.
 
   
> Down 2
+
> E.
   
'''Pretty Area of the Park.''' Search the bushes to the lower left until you find the dead cat, use the
+
'''Larder.''' Look in the box and take the '''''Hairpin''''', look behind the door and take the '''''Rusty key'''''.
   
  +
> W, S.
'''''Trowel''''' on it to discover that it is crawling with maggots, use the '''''Mug''''' to collect
 
   
the maggots, you now have the '''''Mug of Maggots'''''.
+
'''Main Hall.''' Pick the lock of the door the the West with the '''''Hairpin'''''.
   
> Right 2
+
> W.
   
  +
'''Lounge.''' Take the '''''Large Key''''' from the settee, take the '''''Lighter''''' from the ash tray.
'''Outside the Ladies' toilets.'''
 
   
  +
> E, N.
> Enter the Ladies Toilets.
 
   
  +
'''Kitchen.''' Unlock the North door with the '''''Large key'''''.
'''Ladies Toilets.''' The tourists will no longer chase you. Examine the wash basins and take the
 
   
  +
> N, E.
'''''Bottle of Perfume'''''.
 
   
  +
'''Back Garden.''' Talk to (Look at) the buxom woman, let her have the '''''Butter'''''. Drive up to the gnome called "Eve", then inch to the left 3
> Exit the Ladies Toilets then Right 1, Up 1
 
   
  +
times and use the '''''Trowel''''', you should find a '''''Dirty Key'''''. (See screen shot below for help). Use the '''''Dirty Key''''' to open the Shed door.
'''Quiet Area.''' Give the '''''Bottle of Perfume''''' to the tramp sat on the bench, in return he will
 
   
  +
[[Image:Grandad1a.png]]
hand you the '''''Uniform Mag'''''.
 
   
> Up 1
+
> N.
   
  +
'''Garden Shed.''' Take the '''''Bucket''''' from the Wall.
'''Funland Entrance.''' Drive to the lower right of the screen and search, you will find the
 
   
  +
> S, W, S2, follow the Hall West.
'''''Secateurs''''', take them.
 
   
  +
'''End of the Main Hall.''' Fill the '''''Bucket''''' at the tap, then empty it into the barrel, do this twice until the tap dries up.
> Left 1
 
   
  +
> E, N2, E.
'''Lake.''' Search the bank of the Lake to the right near the bushes, find and take the '''''Litter
 
   
Stick'''''. Give the '''''Mug of maggots''''' to the fisherman to receive the '''''Can of Beer'''''.
+
'''Back Garden.''' Ask the Woman to fill your '''''Bucket''''' with water.
   
  +
> W, S2, follow the Hall West.
> Left 1
 
   
'''Fountain.''' Give the '''''Uniform mag''''' to the Police officer, who then disappears. Search his
+
'''End of the Main Hall.''' Drive onto the lift, empty the '''''Bucket''''' into the barrel.
   
  +
'''Cellar.''' Enter 473728 into the combination lock, the grate opens.
motorbike to find the '''''Handcuffs''''', take them.
 
   
> Left 1, Down 1
 
   
  +
== The Catacombs ==
'''Park Entrance.''' Use the '''''Litter Stick''''' on the '''''Gum''''' which sticks to it creating the
 
   
'''''Litter Stick + Gum'''''.
 
   
  +
Of the 13 barrels in the Catacombs, only 5 need to be found, the rest are empty.
> Down 1, Right 2
 
   
'''Outside the Ladies Toilets.''' Use the '''''Handcuffs''''' on the cement mixer to bugger it up so
+
When you first enter the catacombs it is dark, use the '''''Lighter''''' to light the way.
   
  +
Use the map below to find your way around.
that the caretaker vanishes. You can now help yourself to the '''''Small Key''''' in the pocket of the
 
   
  +
[[Image:Grandad1b.png]]
jacket that he has kindly left hanging on the shovel.
 
   
  +
Since your '''''Lighter''''' won't last very long the first thing to do is find is the Barrel containing the '''''Torch'''''. Soon after collecting the
> Right 1, Up 1
 
   
'''Quiet Area.''' Give the '''''Can of Beer''''' to the tramp and he will gladly give you the '''''Metal
+
'''''Torch''''' your '''''Lighter''''' will run out and you will find it very dark all of a sudden, don't panic, use the '''''Torch'''''.
   
  +
Secondly collect the '''''Spare Battery''''' (for your wheelchair), there is no need to use it now as when your chair runs out of power the '''''Spare Battery''''' will be automatically fitted, fitting it before your existing Battery runs out would be a waste of power and could leave you stranded later.
Orb'''''. Work your way through the second gap in the bushes on the left, then down to behind the bush
 
   
with the yellow flowers, use the '''''Secateurs''''' at this point to clear the way through the bushes.
+
Next collect the '''''Knife''''' and '''''Plyers''''', then on your way back to the Cellar pick up the '''''Hand Drill'''''.
   
  +
'''Cellar.''' Cut the sacks with the '''''Knife''''', the lift will fall, drive onto the lift and Drill the barrel with the '''''Hand Drill''''', the lift will rise.
> Proceed Left through the bushes.
 
   
  +
== Ground Floor ==
'''Dark Area.''' Use the '''''Camera''''' to take a picture of the couple playing hide the sausage.
 
   
  +
'''End of the Main Hall.'''
Search behind the tree that they are propping up to find the '''''Log'''''. Leave the dark area by
 
   
  +
> E2, N.
moving right back through the bushes.
 
   
  +
'''Electricity Cupboard.''' Take the '''''Spare Fuse''''' out of the box on the table, use the '''''Plyers''''' on the fuseboard (to remove the blown fuse), fit the '''''Spare Fuse''''' into the fuse board.
'''Quiet Area.'''
 
   
> Up 1, Left 2
+
> S, W, follow the Hall West.
   
'''Fountain.''' Search the left front part of the Fountain until the '''''10p piece''''' piece can be
+
'''End of the Main Hall.''' Enter the lift which should now be open.
   
  +
== Upstairs ==
seen, use the '''''Litter Stick + Gum''''' to collect the '''''10p piece'''''.
 
   
  +
'''Landing.''' Examine the loose floorboards in the Southeast corner of the room to find the '''''Old Key'''''.
> Left 1, Down 1
 
   
  +
> S, E.
'''Park Entrance.''' Give the assistant the '''''Camera''''' and he will instantly develop and hand over
 
   
the '''''Photographs''''' and take the '''''Pound Coin''''' and '''''10p piece''''' as payment.
+
'''Main Hall.''' Use the '''''Old Key''''' to unlock the door.
   
  +
> N.
> Down 1, Right 3
 
   
  +
'''Your Bedroom.''' Take the '''''Crusty Tissue''''' out of the bin, move around the far side of the bed and search it until you find the '''''XXX Magazines'''''. Look at the East Door, read the clue "WITHOUT THE DEFINITE ARTICLE, INITIAL JUMBLED POSTERS HOLD THE KEY". The initials of the posters in the Landing are S H A R O N. Use the '''''knife''''' to open the picture of your long lost Daughter "Sharon" on the drawers to find the '''''Grey Key''''', use it to unlock the East Door.
'''Ice Cream Van.''' Ask the ice cream man if you can owe him the money being a poor pensioner, he will
 
   
  +
> E.
ask you to find his daughter in return for an '''''Ice Cream'''''. Give the ice cream man the
 
   
  +
'''Bedroom Cupboard.''' Examine the green dressing gown and take the '''''Glasses''''', use the '''''Rusty Key''''' to unlock the chest (which slams shut), use the '''''Twisted Wire''''' on the chest (it stays open), take the '''''Black Key'''''.
'''''Photographs''''' and receive the '''''Ice Cream''''' as a reward.
 
   
  +
> W, S, E2, N.
> Left 2, and enter the Gents' Toilets.
 
   
'''Gents' Toilets.''' Give "Quentin Shinyring" the '''''Ice Cream''''' and he will give you the
+
'''End of the Main Hall.''' Use the '''''Black Key''''' to unlock the East Door.
   
  +
> E.
'''''Pagoda Key'''''.
 
   
  +
'''Shower Room.''' Take the '''''Bar of Soap''''' from the sink, the '''''Screwdriver''''' from the shower and the '''''Fluffy Towel''''' from the rail.
> Exit the Gent's Toilets then > Left 1, U2
 
   
  +
> S2.
'''Pagoda.''' Use the '''''Key''''' to unlock the door, enter the Pagoda.
 
   
'''Inside the Pagoda.''' Use the '''''Metal Orb''''' on the banister at the bottom of the spiral
+
'''Main Hall.''' Use the '''''XXX Magazines''''' on the East Door (one is pushed under), use the '''''Screwdriver''''' to push the key out of the door, you now have the '''''Yellow Key''''', use it to open the door.
   
  +
> E.
staircase to open the secret door.
 
   
  +
'''Spare Bedroom.''' Use the '''''Glasses''''' to focus the sunlight to burn the rope, the box falls. Inside it is the '''''Dull Key'''''.
> Left 1
 
   
  +
>W2.
'''Secret Office.''' Search the back right-hand side of the desk to find a drawer, use the '''''Small
 
   
Key''''' to unlock it, you will find the '''''Free Pass to Funland''''' inside.
+
'''Main Hall.''' Use the '''''Dull Key''''' to open the door.
   
  +
>N.
> Leave the Pagoda and continue right until you reach the Entrance to Funland.
 
   
  +
'''The Bog.''' Talk to (look at) the Nurse, apologise for locking her in, talk to her again and ask "have you seen my vest", she will give you the '''''White Key'''''. Take the '''''Sticky Tape''''' from the basket.
You are now ready to enter Funland
 
   
  +
> S, E2.
== Funland ==
 
   
  +
'''Spare Bedroom.''' Use the '''''White Key''''' to open the North door.
After heading up through the Funland gates, you start off in the Olde Worlde Area which has nothing of
 
   
  +
> N.
any use just yet, so:
 
   
  +
'''Another Cupboard.''' Examine the clothes rack to find the '''''Plug Spanner''''', use the '''''Sticky Tape''''' on the light switch.
> Right 1, Up 1, Left 1
 
   
  +
> S, W, N.
'''Forest Zone.''' Examine the plastic Natives to find the '''''Blowpipe''''' and '''''Dart'''''.
 
   
  +
'''End of the Main Hall.''' Use the '''''Soap''''' and then the '''''Plug Spanner''''' on the small hole in the West wall panels, a secret door in the West wall opens.
> Up 1
 
   
  +
> W.
'''Caribbean Zone.''' Examine the skeleton to find the '''''Skeleton Key'''''.
 
   
  +
'''Secret Room.''' Examine the note on the wall, this is the first of the clues in the Treasure Hunt.
> Right 1
 
   
  +
== Treasure Hunt. ==
'''Aztec Zone.''' Position yourself in front of the skull on the Pyramid as far right and up as is
 
   
  +
'''Clue 1:''' "Snap Jeremy Beadles spine". Go to the '''Lounge''', use the '''''Knife''''' on Jeremy's book at the far end of the shelf to reveal the second clue.
possible, then tap the keys so that you inch your way down 4 times then left 6 times, this should
 
   
  +
'''Clue 2:''' "The central one of seven wonders build by King Nebuchadnezzar". (The Hanging Gardens). Go to the '''Conservatory''' and examine the middle hanging basket to find the third clue.
position you in the lower left of the right-hand sand patch, use the '''''Trowel''''' to dig up the
 
   
  +
'''Clue 3:''' "I am not on the ground outside but if it rains I will get wet". Examine the drainpipe in the '''Front Garden''' for the fourth clue.
'''''Gold Medallion''''', if you cannot find it at first then try inching back to the right and keep
 
   
  +
'''Clue 4:''' "Amongst the Narcissus Pseudonarcissus". Use the '''''trowel''''' to dig the daffodils in the '''Back Garden''' near the tree to find clue No. 5.
trying with the '''''Trowel''''', the pic below shows exactly where the '''''Gold Medallion''''' is
 
   
  +
'''Clue 5:''' "Ewer and Pitcher". Look at the painting on the west end of the upstairs '''Main Hall''' for the sixth clue.
buried:
 
   
  +
'''Clue 6:''' "Under Milk Wood". Check the rubber plant at the east end of the upstairs '''Main Hall''' to find the '''''Gold Key'''''.
   
  +
Go back to the '''Secret Room''' and unlock the chest with the '''''Gold Key''''', inside is the '''''Holey Vest!'''''
[[Image:Grandad2a.png]]
 
   
   
  +
Final Score 500/500.
> Right 1
 
   
  +
The End.
'''Future Zone'''
 
   
> Enter the spaceship.
 
 
'''Spaceship.''' Use the '''''Secateurs''''' to cut the wire to the Raygun case which will open, giving
 
 
you the '''''Raygun'''''. Use the '''''Dart''''' on the yellow liquid; you now have the '''''Poisoned
 
 
Dart'''''.
 
 
> Exit the spaceship then go Down 1
 
 
'''Volcanic Zone.''' Examine the crack in the volcano to the left to find the '''''Pumice-Stone'''''.
 
 
> Right 1
 
 
'''Prehistoric Zone.''' Examine the disguised door on the right-hand wall, use the
 
 
'''''Pumice-Stone''''' to remove the grime, the door should now read: Maintenance Tunnel 2971.
 
 
> Left 2, Down 1
 
 
'''Main Street'''
 
 
> Enter the Gift Shop.
 
 
'''Gift Shop''' Give the shop assistant the '''''Raygun''''' to receive the '''''Top Hat'''''.
 
 
> Exit the Gift Shop then go Left 2
 
 
'''Olde Worlde Area.''' Give the '''''Gold Medallion''''' to the security guard, he will ask you to feed
 
 
his Lion, giving you the '''''Silver Key''''' and the '''''Steak'''''.
 
 
> Right 1, then enter the Circus Tent.
 
 
'''Circus Tent''' Give the '''''Top Hat''''' to the ringmaster who will promptly bugger off out of the
 
 
way, making it possible for you:
 
 
> Go through to Behind the Circus Tent.
 
 
'''Behind the Circus Tent.''' Use the '''''Log''''' on the barrel of oil next to the caravan, creating
 
 
the '''''Oily Log'''''. Use the '''''Blowpipe''''' to put the Lion to sleep, then use the '''''Silver
 
 
Key''''' to unlock the Lion's cage (very important to do it in this order). Examine the straw in the
 
 
back of the cage to find the '''''Remote Control'''''.
 
 
> Go back down and exit the Circus Tent, then Right 1, Up 1
 
 
'''Picnic Area.'''Use the '''''Oily Log''''' then the '''''Steak''''' on the barbecue, you now have the
 
 
'''''Cooked Steak'''''.
 
 
> Down 1, Left 1, enter the Bearded Rat-Woman House.
 
 
'''Bearded Rat-Woman House.''' Give the '''''Cooked Steak''''' to the triple-breasted bearded rat-woman,
 
 
she will give you the '''''Cloakroom Key''''', use it to unlock the Cloakroom door to the left.
 
 
> Enter the Cloakroom.
 
 
'''Cloakroom.''' Search the coats hanging on the wall near the door to find the '''''Staff Badge''''',
 
 
exit the Cloakroom and Bearded Rat-Woman house.
 
 
> Up 1, to the Main Street then Up 1, Right 1, Up 1, Right 1
 
 
'''Underwater Zone.''' Use the '''''Remote Control''''' to release the '''''Spanner''''' from the robot.
 
 
> Left3, Up 1
 
 
'''Desert.''' Use the '''''Spanner''''' to remove the metal plate from the tank.
 
 
> Left 1
 
 
'''Boiler Room.''' Use the '''''Skeleton Key''''' to unlock the cabinet, you now have the
 
 
'''''Hammer''''' and '''''Smart Card''''', exit the Boiler Room.
 
 
> Down 2, Right 1
 
 
'''Picnic Area.''' Slip behind the bush on the left to get behind the spider tank. Use the
 
 
'''''Hammer''''' to smash the glass to reach the '''''Bird Spider'''''.
 
 
> Right 1, Down 1
 
 
'''Main Street.''' Give the dancing girl the '''''Bird Spider''''', she will run off screaming leaving
 
 
behind the '''''Thin Key'''''.
 
 
> Left 1, enter the Cloakroom of the Bearded Rat-Woman house.
 
 
'''Cloakroom''' Unlock the locker using the '''''Thin Key''''', look inside the locker to find the
 
 
important information UC-4993.
 
 
> Go back to Main Street then go Up 1, Left 1, Up 1, Right 1
 
 
'''Aztec Zone.''' Use the '''''Smart Card''''' to open the door.
 
 
> Enter the Pyramid.
 
 
'''Funland Control Room.''' The guy sat to the left will soon disappear, look at the central computer.
 
 
Input user code: 4993 and command code 2971, the Maintenance Tunnel Door in the Prehistoric Zone is now
 
 
open.
 
 
> Exit the Funland Control Room then Right 1, Down 1, Right 1
 
 
'''Prehistoric Zone.'''
 
 
> Enter the Maintenance tunnel and follow it around into the Ark.
 
 
'''Ark.''' Examine the chest, pinned to the Wall is a note with the first of the trail of 9 clues which
 
 
must all be followed to reach the final goal
 
 
== The Trail of Clues ==
 
 
 
(1) '''Step near Ursus'''. - Ursus is a Genus of Bear, check the step of the caravan near the bear cage
 
 
Behind the Circus Tent.
 
 
(2) '''Percy Bysshe's Wife's creation'''. - Frankenstein, check the painting in the Cloakroom of the
 
 
Bearded Rat-Woman house.
 
 
(3) '''A receiver at the end of the line'''. - Check the telephone near the Pagoda.
 
 
(4) '''A short fanatic'''. - The extract fan in the Secret Office of the Pagoda.
 
 
(5) '''Bollards'''. - Talk to the fisherman at the Lake.
 
 
(6) '''Steatopygous Hottentot'''. - The plastic Black Female in the Forest Zone.
 
 
(7) '''Beneath the Bowsprit and Jibstays, on a reliquary it lays'''. - The half buried treasure chest in
 
 
the Caribbean Zone.
 
 
(8) '''Parry the foil to the west'''. - The fence to the right of the Pyramid in the Aztec Zone.
 
 
(9) '''Edible bivalve'''. - The giant clam in the Underwater Zone.
 
 
The '''''Gold Key''''' that you find on the Giant Clam will open the chest in the Ark, inside you will
 
 
find the '''''Sandwiches'''''!!
 
 
Final Score: 600/600.
 
 
 
The End.
 
   
--[[User:RetroGamerUK|RetroGamerUK]] 16:30, 20 Jun 2006 (EDT)
+
--[[User:RetroGamerUK|RetroGamerUK]] 16:03, 10 Jul 2006 (EDT)
   
   

Revision as of 22:03, 20 September 2011

Back to Walkthroughs


Grandad - Ian Scott

A Walkthrough by RetroGamerUK.


This takes you through the game without meeting any of the amusing sticky ends, some of which are well worth seeing, I suggest trying to complete the game on your own and only use this when you get stuck, anyway, here goes:

Entrance Hall. Look at the painting, Take the Dusty Key, use it to unlock the door in the North wall.

> S.

Front Garden. Look at the climbing plant to the left of the doorway, take the Twisted Wire, approach the left-rear of the shrub and

look at it, take the Trowel, Talk to (look at) the boy leaning over the fence to the right, he will ask for his ball back, tell him to "Bugger Off" and you get to keep the Tennis Ball.

> N.

Entrance Hall. Use the Twisted wire on the damaged wall to the left to release the Shiny Key. Use the Shiny Key to open the West door.

> W.

Main Hall. Use the Tennis Ball on the red pipe sculpture to receive the Tarnished Key.

> Follow the Hall around the Corner.

End of the Main Hall. Look at the curtains, take the Small Key.

> E.

Main Hall. Unlock the door to the North with the Tarnished Key.

> N.

Kitchen. Take the Underpants from the washing machine and the Butter from the fridge. Unlock the Eastern door with the Small Key.

> E.

Larder. Look in the box and take the Hairpin, look behind the door and take the Rusty key.

> W, S.

Main Hall. Pick the lock of the door the the West with the Hairpin.

> W.

Lounge. Take the Large Key from the settee, take the Lighter from the ash tray.

> E, N.

Kitchen. Unlock the North door with the Large key.

> N, E.

Back Garden. Talk to (Look at) the buxom woman, let her have the Butter. Drive up to the gnome called "Eve", then inch to the left 3

times and use the Trowel, you should find a Dirty Key. (See screen shot below for help). Use the Dirty Key to open the Shed door.

> N.

Garden Shed. Take the Bucket from the Wall.

> S, W, S2, follow the Hall West.

End of the Main Hall. Fill the Bucket at the tap, then empty it into the barrel, do this twice until the tap dries up.

> E, N2, E.

Back Garden. Ask the Woman to fill your Bucket with water.

> W, S2, follow the Hall West.

End of the Main Hall. Drive onto the lift, empty the Bucket into the barrel.

Cellar. Enter 473728 into the combination lock, the grate opens.


The Catacombs

Of the 13 barrels in the Catacombs, only 5 need to be found, the rest are empty.

When you first enter the catacombs it is dark, use the Lighter to light the way.

Use the map below to find your way around.

Since your Lighter won't last very long the first thing to do is find is the Barrel containing the Torch. Soon after collecting the

Torch your Lighter will run out and you will find it very dark all of a sudden, don't panic, use the Torch.

Secondly collect the Spare Battery (for your wheelchair), there is no need to use it now as when your chair runs out of power the Spare Battery will be automatically fitted, fitting it before your existing Battery runs out would be a waste of power and could leave you stranded later.

Next collect the Knife and Plyers, then on your way back to the Cellar pick up the Hand Drill.

Cellar. Cut the sacks with the Knife, the lift will fall, drive onto the lift and Drill the barrel with the Hand Drill, the lift will rise.

Ground Floor

End of the Main Hall.

> E2, N.

Electricity Cupboard. Take the Spare Fuse out of the box on the table, use the Plyers on the fuseboard (to remove the blown fuse), fit the Spare Fuse into the fuse board.

> S, W, follow the Hall West.

End of the Main Hall. Enter the lift which should now be open.

Upstairs

Landing. Examine the loose floorboards in the Southeast corner of the room to find the Old Key.

> S, E.

Main Hall. Use the Old Key to unlock the door.

> N.

Your Bedroom. Take the Crusty Tissue out of the bin, move around the far side of the bed and search it until you find the XXX Magazines. Look at the East Door, read the clue "WITHOUT THE DEFINITE ARTICLE, INITIAL JUMBLED POSTERS HOLD THE KEY". The initials of the posters in the Landing are S H A R O N. Use the knife to open the picture of your long lost Daughter "Sharon" on the drawers to find the Grey Key, use it to unlock the East Door.

> E.

Bedroom Cupboard. Examine the green dressing gown and take the Glasses, use the Rusty Key to unlock the chest (which slams shut), use the Twisted Wire on the chest (it stays open), take the Black Key.

> W, S, E2, N.

End of the Main Hall. Use the Black Key to unlock the East Door.

> E.

Shower Room. Take the Bar of Soap from the sink, the Screwdriver from the shower and the Fluffy Towel from the rail.

> S2.

Main Hall. Use the XXX Magazines on the East Door (one is pushed under), use the Screwdriver to push the key out of the door, you now have the Yellow Key, use it to open the door.

> E.

Spare Bedroom. Use the Glasses to focus the sunlight to burn the rope, the box falls. Inside it is the Dull Key.

>W2.

Main Hall. Use the Dull Key to open the door.

>N.

The Bog. Talk to (look at) the Nurse, apologise for locking her in, talk to her again and ask "have you seen my vest", she will give you the White Key. Take the Sticky Tape from the basket.

> S, E2.

Spare Bedroom. Use the White Key to open the North door.

> N.

Another Cupboard. Examine the clothes rack to find the Plug Spanner, use the Sticky Tape on the light switch.

> S, W, N.

End of the Main Hall. Use the Soap and then the Plug Spanner on the small hole in the West wall panels, a secret door in the West wall opens.

> W.

Secret Room. Examine the note on the wall, this is the first of the clues in the Treasure Hunt.

Treasure Hunt.

Clue 1: "Snap Jeremy Beadles spine". Go to the Lounge, use the Knife on Jeremy's book at the far end of the shelf to reveal the second clue.

Clue 2: "The central one of seven wonders build by King Nebuchadnezzar". (The Hanging Gardens). Go to the Conservatory and examine the middle hanging basket to find the third clue.

Clue 3: "I am not on the ground outside but if it rains I will get wet". Examine the drainpipe in the Front Garden for the fourth clue.

Clue 4: "Amongst the Narcissus Pseudonarcissus". Use the trowel to dig the daffodils in the Back Garden near the tree to find clue No. 5.

Clue 5: "Ewer and Pitcher". Look at the painting on the west end of the upstairs Main Hall for the sixth clue.

Clue 6: "Under Milk Wood". Check the rubber plant at the east end of the upstairs Main Hall to find the Gold Key.

Go back to the Secret Room and unlock the chest with the Gold Key, inside is the Holey Vest!


Final Score 500/500.

The End.


--RetroGamerUK 16:03, 10 Jul 2006 (EDT)


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