AIW: Difference between revisions

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- a.i.w. is an image manipulation and conversion tool, that can convert images (truecolors or colormap images) to atari 16 colors format - he writes the result in .pi1 (degas) and .neo (neochrome) formats - the image formats a.i.w. knows are : bmp, gif, iff, jpg, neo, pi1, pcx, png, psd, tga, tif -
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A.I.W is an image manipulation and conversion tool that can convert images (truecolors or colormap images) to Atari 16 colors format - it can write the result in .PI1 (degas) and .NEO (neochrome) formats. The image formats A.I.W knows are : BMP, GIF, IFF, JPG, NEO, PI1, PCX, PNG, PSD, TGA & TIF.
   
- this program works on windows platforms, and is based on the GFL sdk library, written by pierre-étienne gougelet, author de XnView, a really excellent image viewer and conversion tool - however, the conversion in atari 16 colors was not atari was not precised enough to me for some reasons - that's i decided to code some color quantization algorithms - the GFL sdk library is used in a.i.w. for reading and writing images - the color conversion algorigthms and scripting tools are mine -
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This program works on Windows platforms and is based on the GFL SDK library, written by Pierre-Étienne Gougelet, author of XnView which is a really excellent image viewer and conversion tool. However, the conversion to the Atari ST's 16 colors was not precise enough to me - that's why I decided to code some color quantization algorithms. The GFL SDK library is used in A.I.W for reading and writing images but the color conversion algorithms and scripting tools are mine.
   
- for more information on GFL sdk and XnView : http://xnview.com -
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For more information on GFL SDK and XnView, visit their [[http://xnview.com site]]
   
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'''Working Modes'''
- working modes -
 
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- a.i.w. offers you two ways for converting images :
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A.I.W offers you two ways for converting images:
direct mode : you load the image in the a.i.w., and then, use the different menus entries to resize, quantize and save the resulting image - that's ok for one image, but may be laborious for many images
 
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Direct mode - you load the image into A.I.W and then use the different menus to resize, quantize and save the resulting image - that's OK for one image, but may be laborious for many images!
 
 
script mode : to my sense, the more interesting mode - just open the a.i.w. script editor, write your script, and apply it on a group of images - you can save, load and modify the script parameters and launch it on the current image, or on a sequence of images -
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Script mode - to my sense, the more interesting mode - open A.I.W's script editor, write your script, and apply it to a group of images - you can save, load and modify the script parameters and launch it on the current image, or on a sequence of images.
 
 
 
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(c) - 2003 - florent coste - http://atari.games.free.fr -
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(c) - 2003 - florent coste - http://atari.games.free.fr
   
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(proper English & grammar checking by [[Muguk muguk]])
   
 
Return to [[Graphics]]
 
Return to [[Graphics]]

Revision as of 21:41, 10 October 2007

A.I.W is an image manipulation and conversion tool that can convert images (truecolors or colormap images) to Atari 16 colors format - it can write the result in .PI1 (degas) and .NEO (neochrome) formats. The image formats A.I.W knows are : BMP, GIF, IFF, JPG, NEO, PI1, PCX, PNG, PSD, TGA & TIF.

This program works on Windows platforms and is based on the GFL SDK library, written by Pierre-Étienne Gougelet, author of XnView which is a really excellent image viewer and conversion tool. However, the conversion to the Atari ST's 16 colors was not precise enough to me - that's why I decided to code some color quantization algorithms. The GFL SDK library is used in A.I.W for reading and writing images but the color conversion algorithms and scripting tools are mine.

For more information on GFL SDK and XnView, visit their [site]

Working Modes

A.I.W offers you two ways for converting images:

Direct mode - you load the image into A.I.W and then use the different menus to resize, quantize and save the resulting image - that's OK for one image, but may be laborious for many images!

Script mode - to my sense, the more interesting mode - open A.I.W's script editor, write your script, and apply it to a group of images - you can save, load and modify the script parameters and launch it on the current image, or on a sequence of images.


(c) - 2003 - florent coste - http://atari.games.free.fr

(proper English & grammar checking by Muguk muguk)

Return to Graphics