STOS.BAS
STOS .BAS file structure
BAS_HEADER { 10 bytes Magic "Lionpoulos": STOS basic source 1 long length of source excluding the header 1 long offset to first memory bank form end of header 15 x { 1 byte bank type 3 byte bank length } ___+ 78 byte header size } ?? byte source code
--Nyh 16:18, 10 July 2007 (EDT)
STOS source code format
Bear in mind a Motorola 68000 based system uses big endian format, and 1 word is 4 bytes (32 bits), 1/2 word is 2 bytes (16 bits). To interpret on an Intel / PC based system, you will need to reverse the order of the bytes in each word / 1/2 word.
Credit should go to the writer of Amos file formats page, as I found it very useful, especially for the floating point translation. Also I got the lookup table information from the STOS source code - thanks to lp (Lonny) from the forum for that suggestion.
The source code is a stream of tokenized basic lines. Each line of STOS code equates to:
1/2 word: The length of the line in bytes, including this value and the line number 1/2 word: The line number x bytes: Tokenized code (length: line length - 4)
Most tokens are one byte, and represents one command or function. To find the name of the command or function, look up the byte value in the lookup table. Token bytes start from 0x80 onwards. If the token value is 0x7F, use its ascii value. There are some special tokens, that may take up more than one byte:
Value Meaning Notes 0x00 Enf of line marker 1 byte: token (0x00) 0 or 1 byte: padding to make the next byte appear at an even position
0x8A Rem or ' 1 byte: token (0x8A) 1 byte: unknown purpose x bytes: ASCII text, terminated by 0x00 end of line token
0xA8 Extension instruction 1 byte: token (0xA8 or 0xC0) 0xC0 Extension function 1 byte: extension index - extension A = 0x00, B = 0x01, … Z = 0x19 1 byte: lookup token - look this value up in the extensions lookup table Note: The extension index is relevant to the extension configuration at the time of saving the .BAS file. So for a .BAS file that contains extension commands to be correctly interpreted when loading, the same extensions need to be present at the same letters.
0x98 Goto 1 byte: token (0x98, 0x99, … 0x9F) 0x99 Gosub 0 or 1 byte: padding to make the next byte appear at an even position 0x9A Then 4 bytes: unknown purpose 0x9B Else 0x9C Restore 0x9D For 0x9E While 0x9F Repeat
0xA0 Extended instruction 1 byte: token (0xA0 or 0xB8) 0xB8 Extended function 1 byte: another token, to lookup in either the extended instructions table or extended functions table Note: These are nothing to do with extensions, and I guess were added when the programmers realised the wouldn’t fit all the instructions into values 0x80 - 0xFF?
0xFA Variable name 1 byte: token (0xFA) 0 or 1 byte: padding to make the next byte appear at an even position 1 byte: first 3 bits unknown purpose, remaining 5 bits, length of variable name 3 bytes: unknown purpose x bytes: ASCII variable name
0xFC String literal 1 byte: token (0xFC) 0 or 1 byte: padding to make the next byte appear at an even position 2 bytes: unknown purpose 1 word: string length x bytes: ASCII string value
0xFE Integer 1 byte: token (0xFE) 0 or 1 byte: padding to make the next byte appear at an even position 1 word: integer value
0xFF Floating point number 1 byte: token (0xFE) 0 or 1 byte: padding to make the next byte appear at an even position 1 word: number value - 1st 24 bits are the mantissa, 25th bit is the sign, last 7 bits are the exponent 4 bytes: unknown purpose Note: to convert to a readable format, each bit of the mantissa = 2 ^ (bit_position + exponent - 88.0). Add up the values indicated by each bit in the mantissa.
--Darklight 20:54, 2 September 2007 (EDT)