Pl2 LINEA.DOC
-------------------- CHAPTER NR°8: THE LINEAS -------------------- *** INTRODUCTION *** -------------------- - LineAs are graphical functions, they are very simple but have the advantage of being really very fast. (Much more than the VDI...) LineAs are commands of the 'BLITTER', i.e., it is the HARDWARE (Some PHYSICAL components of the computer and the routines that are executed by the PROCESSOR himself.) that execute these func- tions and not the SOFTWARE (The SOFTWARE part of your computer: ROM, programs...). If your ST is equipped with the BLITTER of course... (The MEGA 2ST and the MEGA 4ST are equipped.) NB: There is a SOFTWARE version of the BLITTER that is available in the public --- domain in the form of a desktop accessory... These functions are very fast since not coming from the SOFTWARE, the routines do not need to be interpreted by the PROCESSOR. - To call the LineAs functions, you will have to provide the appro- priate parameters in the VDI TABLE and also in an INTERNAL TABLE specific to LineAs. Some registers will also be used. Indeed, the LineAs use the VDI's CONTROL, PTSIN, PTSOUT, INTIN, and INTOUT arrays. Registers d0, d1, d2, a0, a1, a2 will also be used, so you will have to be careful not to lose their content... Some parameters are also provided by the LineAs in return in d0, a0 or INTOUT (here again, be careful not to lose d0!) We have seen that the LineAs use an INTERNAL TABLE: It is in this table that the functions search for the parameters that we have deposited, the only problem is that the location of this internal table varies (hence its name). To find the location of this internal table, just call the function $A000 with: DC.W $A000 What a strange syntax isn't it?? The explanation is very simple: During the ASSEMBLY step of your listing, the ASCII codes representing the instructions and their operands will be translated into BINARY because the 68000 only recognizes information coded in binary: Thus, a NOP will be translated by %100111001110001, a RTS by %0100111 001110101 etc... and so for all instructions. If we translate these codes from binary to HEXADECIMAL, we obtain instructions coded in HEX: Thus, NOP will be written: $4E71 and RTS will be written: $4E75 etc... However, -- You can REPLACE, in an ASSEMBLER program, an instruction by its HEX CODE equivalent if it is declared as such in the TEXT segment, it would suffice to write: DC.W $4E71 instead of a NOP (or DC.B $4E, $71) or DC.W $4E75 instead of an RTS ... (or DC.B $4E, $75) This remains valid for all the instructions of the 68000 (Even for labels). But, ---- No 68000 instruction will be coded in HEX by a WORD of type: $A... (or $F...) We have therefore filled this lack (we rather took advantage of it!) by coding the LineAs functions in $A... NB: There are also $F... routines but we will not use them -- because they are not compatible between the OLD ROM and NEW ROM versions of the ST. It will therefore suffice to write DC.W $A... for the 68000 to decode this instruction by the LineA instruction of code $A... There are a total of 16 commands that are installed and that can be translated this way, these are the 16 LineAs routines: To call them simply DECLARE them in the TEXT segment: The LineAs: ----------- $A000: Installs the internal table $A001: Places 1 point on the screen $A002: Sets the color of a screen point $A003: Draws an arbitrary line $A004: Draws a horizontal line $A005: Draws a filled rectangle $A006: Draws a filled polygon $A007: ? $A008: Allows text block transfer $A009: Activates the mouse cursor $A00A: Deactivates the mouse cursor $A00B: Modifies the shape of the mouse cursor $A00C: Erases a sprite $A00D: Draws a sprite $A00E: Copies a block of points $A00F: Identical to VDI's CONTOUR FILL function (opcode=103) But let's now focus on our $A000 function: We have seen earlier that it initializes the INTERNAL TABLE in which we will place parameters. This TABLE contains 50 variables, some the size of a word and some the size of a long word. To obtain the address where the table begins, we use the function $A000: DC.W $A000 The function provides us with the address where the table is located in A0: We can now access all the variables in this table using an INDIRECT addressing mode. However, since the variables do not all have the same size (word or long word), the (a0)+ and (a0) addressing modes will not be used... We will use the d(a0) addressing mode to access the different parameters of the table: So, MOVE.W 0(a0) will place the word=0 in the 1st parameter of the table, MOVE.W 2(a0) will place the word=0 in the parameter at a0+2, and so on... Therefore, we need to know the values of the relative locations of the variables in the table. Since the d(a0) syntax is not very informative, we will define (with EQU) the relative locations of all these variables: Here they are: ; Definition of EQUIVALENCES for the INTERNAL TABLE of LineAs ; Variable NAME = Relative Displacement v_planes EQU 0 ;number of planes v_lin_wr EQU 2 ;bytes per write line ticontrol EQU 4 ;address of T.I CONTROL tiintin EQU 8 ;address of T.I INTIN tiptsin EQU 12 ;address of T.I PTSIN tiintout EQU 16 ;address of T.I INTOUT tiptsout EQU 20 ;address of T.T PTSOUT _fg_bp_1 EQU 24 ;bit 0 of color _fg_bp_2 EQU 26 ;bit 1 of color _fg_bp_3 EQU 28 ;bit 2 of color _fg_bp_4 EQU 30 ;bit 3 of color _lstlin EQU 32 ;always =-1 _ln_mask EQU 34 ;line shape for $A003 _wrt_mode EQU 36 ;WRITE MODE _x1 EQU 38 ;X coordinate of the first point _y1 EQU 40 ;Y coordinate of the first point _x2 EQU 42 ;X coordinate of the second point _y2 EQU 44 ;Y coordinate of the second point _patptr EQU 46 ;fill address _patmsk EQU 50 ;fill number _multifill EQU 52 ;details later _clip EQU 54 ;clipping flag _xmn_clip EQU 56 ;leftmost X for clipping _ymn_clip EQU 58 ;highest Y for clipping _xmx_clip EQU 60 ;rightmost X for clipping _ymx_clip EQU 62 ;lowest Y for clipping _xacc_dda EQU 64 ;points to $8000 for TXTBLT _dda_inc EQU 66 ;enlargement factor=$FFFF _t_sclsts EQU 68 ;=0 _mono_status EQU 70 ;TEXT EFFECTS type _sourcex EQU 72 ;character number in SET _sourcey EQU 74 ;=0 _destx EQU 76 ;X coordinate of TEXT _desty EQU 78 ;Y coordinate of TEXT _delx EQU 80 ;character width _dely EQU 82 ;character height _fbase EQU 84 ;SET address _fwidth EQU 88 ;SET X _style EQU 90 ;FLAG for TEXT EFFECTS _litemark EQU 92 ;shading mask _skewmask EQU 94 ;TEXT inclination mask _weight EQU 96 ;number of enlargement bits _r_off EQU 98 ;offset for TEXT italic _l_off EQU 100 ;left (Left) offset _scale EQU 102 ;enlargement flag (1/0) _chup EQU 104 ;TEXT rotation angle _txt_fg EQU
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