Short Cuts, Hint & Tips Etc
Short Cuts, Hint & Tips Etc. ============================ Quick intructions ----------------- There are various 'quick' instructions in 68000 that can be used to speed up your code. These 'quick' instructions are a special form of immediate addressing. A 'quick' instruction is usually limited to operating on a number in the range 0 to 7, an exception being MOVEQ, which can operate on a number in the range -128 to 127. These 'quick' instructions are detailed below: ADDQ.B #1,D0 is quicker than ADD.B #1,D0 MOVEQ.W #78,D0 is quicker than MOVE.W #78,D0 SUBQ.L #2,D0 is quicker than SUB.L #2,D0 Note: a MOVEQ.W always clears the top 16 bits and MOVEQ.B always clears the top 24 bits. Short cuts ---------- Some types of intruction(s) can be substituted by different, but quicker instruction(s) that achieve the same result. Some other techniques can be used to speed up execution time. Details follow: Using LEA ??(SP),SP is quicker than ADD.L #??,SP unless ?? is less than 9, in which case ADDQ or SUBQ should be used. Using B??.S <label> instead of B?? <label> (where ?? is a condition code such as RA, CC, CS, EQ, NE, SR etc) is a quicker way of performing a relative jump. Note that using this faster method only allows you to jump +127/-128 bytes forward/backward. Using AND, OR & EOR instead of BLCR, BSET & BCHG is a quick way of resetting, setting or inverting individual bits. e.g. AND.W #254,D0 is quicker than BCLR #0,D0 OR.W #1,D0 is quicker than BSET #0,D0 EOR.W #1,D0 is quicker than BCHG #0,D0 Using TST.W ?? is equivalent to CMP.W #0,??. The TST.W is quicker than the CMP.W!! Using MOVEQ.W #0,D? is quicker than using CLR.W D?. Using shift instructions e.g. LSR, LSL, ASR, ASL to multiply or divide by powers of 2 is quicker than using the equivalent multiply or divide instruction. e.g. LSL.W #1,D0 is quicker than MULU.W #2,D0 LSR.W #1,D0 os quicker than DIVU.W #2,D0 When moving more than one register use the MOVEM instruction. e.g. MOVEM.L D0/D4/A4-A5,-(SP) is quicker than MOVE.L D0,-(SP) MOVE.L D4,-(SP) MOVE.L A4,-(SP) MOVE.L A5,-(SP) Use short word addressing where possible. e.g. MOVE.B $FFFF8240.W,D0 is quicker than MOVE.B $FFFF8240,D0 Use the 'address register indirect with index' addressing mode where possible. e.g. MOVE.W 20(A0,D0.L),D1 is quicker than LEA 20(A0),A0 ADD.L D0,A0 MOVE.L (A0),D1 or LEA 20(A0,D0.L),A0 MOVE.L (A0),D1
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