Short Cuts, Hint & Tips Etc

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Short Cuts, Hint & Tips Etc.
============================

Quick intructions
-----------------
There are various 'quick' instructions in 68000 that can be used to
speed up your code. These 'quick' instructions are a special form of
immediate addressing. A 'quick' instruction is usually limited to
operating on a number in the range 0 to 7, an exception being MOVEQ,
which can operate on a number in the range -128 to 127. These 'quick'
instructions are detailed below:

        ADDQ.B #1,D0    is quicker than    ADD.B #1,D0
        MOVEQ.W #78,D0  is quicker than    MOVE.W #78,D0
        SUBQ.L #2,D0    is quicker than    SUB.L #2,D0

Note: a MOVEQ.W always clears the top 16 bits and MOVEQ.B always
      clears the top 24 bits.
        
Short cuts
----------
Some types of intruction(s) can be substituted by different, but quicker
instruction(s) that achieve the same result. Some other techniques can be
used to speed up execution time. Details follow:

        Using LEA  ??(SP),SP is quicker than ADD.L  #??,SP unless ?? is
        less than 9, in which case ADDQ or SUBQ should be used.
        
        Using B??.S <label> instead of B?? <label> (where ?? is a
        condition code such as RA, CC, CS, EQ, NE, SR etc) is a quicker
        way of performing a relative jump. Note that using this faster
        method only allows you to jump +127/-128 bytes forward/backward.
        
        Using AND, OR & EOR instead of BLCR, BSET & BCHG is a quick way
        of resetting, setting or inverting individual bits.
        
                e.g. AND.W  #254,D0 is quicker than  BCLR  #0,D0
                     OR.W   #1,D0   is quicker than  BSET  #0,D0
                     EOR.W  #1,D0   is quicker than  BCHG  #0,D0
                     
        Using TST.W ?? is equivalent to CMP.W #0,??. The TST.W is
        quicker than the CMP.W!!
        
        Using MOVEQ.W #0,D? is quicker than using CLR.W D?.
        
        Using shift instructions e.g. LSR, LSL, ASR, ASL to multiply
        or divide by powers of 2 is quicker than using the equivalent
        multiply or divide instruction.
        
                e.g. LSL.W  #1,D0 is quicker than MULU.W  #2,D0
                     LSR.W  #1,D0 os quicker than DIVU.W  #2,D0
                     
        When moving more than one register use the MOVEM instruction.
        
                e.g. MOVEM.L  D0/D4/A4-A5,-(SP)
                          is quicker than
                     MOVE.L   D0,-(SP)
                     MOVE.L   D4,-(SP)
                     MOVE.L   A4,-(SP)
                     MOVE.L   A5,-(SP)
                     
        Use short word addressing where possible.
        
                e.g.  MOVE.B  $FFFF8240.W,D0
                          is quicker than
                      MOVE.B  $FFFF8240,D0
        
        Use the 'address register indirect with index' addressing mode
        where possible.
        
                e.g.  MOVE.W  20(A0,D0.L),D1
                        is quicker than
                      LEA     20(A0),A0
                      ADD.L   D0,A0
                      MOVE.L  (A0),D1
                             or
                      LEA     20(A0,D0.L),A0
                      MOVE.L  (A0),D1

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