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<center>Back to [[TOS 2.06 in-depth user guide|TOS 2.06 Guide]]</center>
<pre> ATARI TOS DESKTOP
 
  +
----
SURVIVAL KIT
 
***********************
 
 
A GUIDE TO THE DESKTOP.INF AND
 
NEWDESK.INF FILES
 
   
  +
This document has been downloaded from: [http://www.geocities.com/SiliconValley/Vista/3015/desktips.html (http://www.geocities.com/SiliconValley/Vista/3015/desktips.html] (FYI - Geocities had shutdown in Oct 2009)<br /> Small adaptions to the HTML code for use here, by Hallvard Tangeraas.
   
  +
by Thomas J Hopper
 
  +
   
  +
<center>
  +
<big><big><big><big>ATARI TOS DESKTOP SURVIVAL KIT</big></big></big></big><BR />
  +
<big><big><big>A GUIDE TO THE DESKTOP.INF AND NEWDESK.INF FILES</big></big></big>
  +
----
  +
by Thomas J Hopper
  +
</center>
   
  +
  +
==LEGALITIES==
  +
I make no warranty as to the usefulness or accuracy of this document.
   
  +
copyright &copy; 1994, 1995, 1996 Thomas J Hopper<br /> This file may only be distributed in its entirety and at no charge. No portion of this document may be distributed for profit without the explicit permission of the author.
   
  +
==WELCOME!==
  +
There are lots of things you can do with the new Atari desktops (and with the old ones!); almost as much as with a replacement desktop like NeoDesk from Gribnif Software! Unfortunately, the manuals Atari gives us with the computers don't tell you about all of these great features. I will try to rectify this deficiency.
   
  +
I have compiled as much information on the NEWDESK.INF file that I could, and thrown in some info on TOS 2.06. This file focuses on Atari's NEWDESK.INF file, and in particular on TOS 2.06, since they are what I have. If you don't have TOS 2.06, don't worry; most of the really useful info in here is applicable to *all* versions of TOS, and some info specific to TOS 4.0x is included, too. I have tried to point out where information may be specific only to certain versions of TOS. With this as a reference, you should be able to modify your DESKTOP/NEWDESK.INF file to do almost anything with your desktop!
   
  +
I have learned all of this partly through trial and error, and partly through discussions on online services. A lot of the information came to me by way of the NEWDESK topic on GEnie in the Atari Roundtable. GEnie, by the way, is an excellent source of information and support for the Atari line of computers; having been the only official online Atari service, there are more Atarians there than almost anywhere else. I suppose I should state that I have no connection with GEnie other than as a (former) satisfied user. Another excellent source of info and programs is the Internet, where Atarians from all over the world can (and do!) converse and share programs.
   
  +
If you find that something is wrong, please let me know! If you see something I missed, or if you think I should include some information that isn't in here, let me know that, too. And of course, suggestions are always welcome. When contacting me, include your machine type, TOS, GEM, AES, MiNT, and MultiTOS versions (whichever apply). This will help me decipher different, unknown parameters. If you don't know some of this information or don't have MiNT or something, don't let that stop you from contacting me! But please, try to include at least the TOS version (TOS date will suffice, if necessary; just give me the copyright dates in the "Desktop Info..." menu). Also include your name and some way that I can get in touch with you, such as email address or postal address.
   
  +
I can be reached at: [mailto:tjh@ic.net tjh@ic.net]<br /> Also visit [http://www.geocities.com/SiliconValley/Vista/3015/index.html my Home Page]
CONTENTS
 
--------
 
Legalities - Rights, etc.
 
Welcome - An introduction of sorts
 
DESKTOP/NEWDESK Basics - Get to know the INF files
 
Editing the INF File - Basics about editing the INF files
 
The Keyboard and Installing Apps - Keyboard functions
 
Neat Hacks - Some suggestions
 
INF File Composition - Explanation of INF file structure
 
Annotated NEWDESK.INF file - A real-life example
 
   
   
  +
==DESKTOP/NEWDESK BASICS==
  +
The DESKTOP.INF and NEWDESK.INF files in Atari computers contain all the information your computer needs to configure itself. It contains all the names, positions and (for appropriate TOS versions) icon numbers for your desktop icons. It stores all the info on Installed Apps, desktop icons, and window positions (even for windows that have been closed!). If you leave a window open when saving the desktop, the location, current directory, and file mask (for those versions of TOS that support masks) are saved. It stores info on whether or not the key click and system bell are turned on, the repeat rate for key clicks, mouse double click rate and tracking rate, current resolution, keyboard shortcuts for menu items (in TOS 2.0x or greater), and lots more. In short, it stores every peice of information that you can configure from the desktop or the standard Atari Control Panel.
   
  +
When you boot up your machine, the computer loads in auto programs and then reads the DESKTOP/NEWDESK.INF (hereafter referred to collectively as simply "INF") file for information on resolution, windows, etc. If you have Atari's Control Panel (or a replacement), the key repeat rate, printer and serial port configuration, and other information is also loaded from the INF file and configured.
   
  +
To change the INF file, you need simply alter a setting from either the Control Panel (not the extensible control panel, however) or one of the desktop menus, and then select "Save Desktop." If you do this several times and display the INF file after each save, you will get a feel for which changes to the desktop correspond to changes in the INF file. Before doing this, of course, make a backup of your original INF file by renaming it to DESKTOP.INX. This way if you somehow "break" the INF file, you can always be sure to have a working one handy.
   
  +
You can view the file directly from the desktop; the INF file is simply an ASCII file! This means that not only is everything in the file plainly visible from the desktop, but you can load it into just about any word processor, text editor, or DTP program and edit it by hand. This has the advantage of allowing you to make certain changes that the desktop doesn't allow for. If you're really familiar with the INF file, you can also make multiple changes in much less time than it would take you from the desktop. The editor, however, must be able to load and save files in ASCII format, and it must not strip trailing spaces from lines (more on this in a moment).
LEGALITIES
 
----------
 
I make no warranty as to the usefulness or accuracy of this document.
 
   
  +
One important bit of information to know and understand when editing the INF file is how TOS reads and applies the information in it. Not surprisingly, the INF file acts as a filter, through which TOS sifts programs and files to apply various actions (running files, assigning icons, etc.). What *is* surprising is that these filters work in reverse order from what you see in the INF file. The *last* entry in the INF file is the *first* filter applied! The way this works is as follows:
copyright ½ 1994 Thomas J Hopper
 
This file may only be distributed in its entirety and at no charge.
 
No portion of this document may be distributed for profit without the
 
explicit permission of the author.
 
   
   
  +
: For icon assignments, TOS reads from the end of the file to the beginning, comparing each file in a directory to each filter (icon assignment) until a match is found. When TOS finds a match, it moves on to the next file. So if you have a program SQUISHII.APP, and assign an icon to it, that assignment should go toward the end of the file, that way it will be filtered out early on. If you have an icon assingment like
WELCOME!
 
--------
 
   
  +
:: #I xx xx xxx @ *.*@ @
There are lots of things you can do with the new Atari desktops (and
 
with the old ones!); almost as much as with a replacement desktop like
 
NeoDesk¿ from Gribnif Software! Unfortunately, the manuals Atari
 
gives us with the computers don't tell you about all of these great
 
features. I will try to rectify this deficiency.
 
   
  +
: <u>below</u> the assignment for SQUISHII.APP, then SQUISHII.APP will be filtered out at the '''<nowiki>*.*</nowiki>''' (and assigned that icon) rather than at
I have compiled as much information on the NEWDESK.INF file that I
 
could, and thrown in some info on TOS 2.06. This file focuses on
 
Atari's NEWDESK.INF file, and in particular on TOS 2.06, since they
 
are what I have. If you don't have TOS 2.06, don't worry; most of the
 
really useful info in here is applicable to *all* versions of TOS, and
 
some info specific to TOS 4.0x is included, too. I have tried to
 
point out where information may be specific only to certain versions
 
of TOS. With this as a reference, you should be able to modify your
 
DESKTOP/NEWDESK.INF file to do almost anything with your desktop!
 
   
  +
:: #I xx xx xxx @ SQUISHII.APP@ @
I have learned all of this partly through trial and error, and partly
 
through discussions on online services. A lot of the information came
 
to me by way of the NEWDESK topic on GEnie in the Atari Roundtable.
 
GEnie, by the way, is an excellent source of information and support
 
for the Atari line of computers; being the only official online Atari
 
service, there are more Atarians there than anywhere else. I highly
 
recommend this service. I suppose I should state that I have no
 
connection with GEnie other than as a satisfied user. Another
 
excellent source of info and programs is the Internet, where Atarians
 
from all over the world can (and do!) converse and share programs.
 
   
  +
: Hence, you would never see the special icon you assigned to SQUISHII.APP. This is important to understand, for two reasons. The first is that when editing the INF file, you want to work down the file from most general to most specific; getting this order wrong will give you results other than what you wanted. The other reason is that when you make an icon assignment from the desktop, it is saved at the end of the INF file. If you were to make lots of assignments, then do a generic (*.*) icon assignment, all your files would use the generic icon (until you edited the INF file to have *.* be the last filter applied).
If you find that something is wrong, please let me know! If you see
 
something I missed, or if you think I should include some information
 
that isn't in here, let me know that, too. And of course, suggestions
 
are always welcome. When contacting me, include your machine type,
 
TOS, GEM, AES, MiNT, and MultiTOS versions (whichever apply). This
 
will help me decipher different, unknown parameters. If you don't
 
know some of this information or don't have MiNT or something, don't
 
let that stop you from contacting me! But please, try to include at
 
least the TOS version (TOS date will suffice, if necessary; just give
 
me the copyright dates in the "Desktop Info..." menu). Also include
 
your name and some way that I can get in touch with you, such as email
 
address or postal address.
 
   
  +
: For program assignments, TOS reads the INF file in the same way as for icons, and applies filters in the same way. When you double click on a file (whether it's executable or not), TOS starts looking for matches from the bottom of the INF file and works its way to the top. If you were to install a program VIEWER.APP for file type *.*, this assignment would be saved at the end to the INF file, and hence be the first filter TOS saw; all files, no matter what type they were, would cause VIEWER.APP to run and they would be loaded in to it. This is true even for PRGs, APPs, TOSs, etc.; in the INF file, these are just treated as applications installed with no file type. As with icons, if you edit the INF file make sure you work from most general at the top of the INF file to most specific at the bottom.
I can be reached at:
 
GEnie T.HOPPER
 
Internet hopper_t@msupa.pa.msu.edu
 
or
 
Thomas Hopper
 
2910 BeauJardin #203
 
Lansing, MI, USA 48910
 
   
   
  +
==EDITING THE INF FILE==
DESKTOP/NEWDESK BASICS
 
  +
Before you begin editing your INF file, make sure that you have a backup of you current, working version! It is possible (and fairly easy, really) to change the INF file so that the computer will become "confused" and not boot!
----------------------
 
   
  +
Probably the first thing to remember when editing your INF file is that NEWDESK.INF can't be larger than 4kb (4096 bytes), and starts causing trouble with the system around 3900 bytes. Similarly, the DESKICON.RSC can only be 64kb (65536 bytes). The newer DESKCICN.RSC (the color icon resource for TOS 4.0x and up) can be larger than this, though I don't know if there is a limit. If you try to exceed the limit, you'll get "Out Of Memory" errors and lots of headaches.
The DESKTOP.INF and NEWDESK.INF files in Atari computers contain all
 
the information your computer needs to configure itself. It contains
 
all the names, positions and (for appropriate TOS versions) icon
 
numbers for your desktop icons. It stores all the info on Installed
 
Apps, desktop icons, and window positions (even for windows that have
 
been closed!). If you leave a window open when saving the desktop,
 
the location, current directory, and file mask (for those versions of
 
TOS that support masks) are saved. It stores info on whether or not
 
the key click and system bell are turned on, the repeat rate for key
 
clicks, mouse double click rate and tracking rate, current resolution,
 
keyboard shortcuts for menu items (in TOS >= 2.0x), and lots more. In
 
short, it stores every peice of information that you can configure
 
from the desktop or the standard Atari Control Panel.
 
   
  +
On earlier versions of TOS (less than 2.0x), the limit on DESKTOP.INF is even more restrictive; it can't be larger than 1kb (1024 bytes)! However, you also don't have a lot of icon assignments eating up that space, so it's a fair trade.
When you boot up your machine, the computer loads in auto programs and
 
then reads the DESKTOP/NEWDESK.INF (hereafter referred to collectively
 
as simply "INF") file for information on resolution, windows, etc. If
 
you have Atari's Control Panel (or a replacement), the key repeat
 
rate, printer and serial port configuration, and other information is
 
also loaded from the INF file and configured.
 
   
  +
One excellent way around this is to have a directory full of different INF files; a specific one for each task. If you put only those application and icon assignments necessary for a particular task, you should have no problem avoiding the size limit. To switch between INF files, then you can just install either Charles F Johnson's shareware product '''Desk Switch 1.1''' or Klaus Pederson's public domain '''Load Inf''' as the application for file types of *.INF. That way, when you want to change to a different task, just double click on the appropriate INF file, and away you go with all the key assignments, installed apps, desktop icons, and icon assignments you want for that task.
To change the INF file, you need simply alter a setting from either
 
the Control Panel (not the extensible control panel, however) or one
 
of the desktop menus, and then select "Save Desktop." If you do this
 
several times and display the INF file after each save, you will get a
 
feel for which changes to the desktop correspond to changes in the INF
 
file. Before doing this, of course, make a backup of your original
 
INF file by renaming it to DESKTOP.INX. This way if you somehow
 
"break" the INF file, you can always be sure to have a working one
 
handy.
 
   
  +
Another way around this is to get a program like '''GEMRAM''', which loads GEM into RAM, and the program '''Shell Buffer''' (SHBUFxxx.PRG), which lets you configure the allowed size of the INF file. Shell Buffer only works when GEM is loaded into RAM.
You can view the file directly from the desktop; the INF file is
 
simply an ASCII file! This means that not only is everything in the
 
file plainly visible from the desktop, but you can load it into just
 
about any word processor, text editor, or DTP program and edit it by
 
hand. This has the advantage of allowing you to make certain changes
 
that the desktop doesn't allow for. If you're really familiar with
 
the INF file, you can also make multiple changes in much less time
 
than it would take you from the desktop. The editor, however, must be
 
able to load and save files in ASCII format, and it must not strip
 
trailing spaces from lines (more on this in a moment).
 
   
  +
Both solutions should work great on any Atari, and both have their advantages and disadvantages. Give them both a try and see which works best for you.
One important bit of information to know and understand when editing
 
the INF file is how TOS reads and applies the information in it.
 
Not surprisingly, the INF file acts as a filter, through which TOS
 
sifts programs and files to apply various actions (running files,
 
assigning icons, etc.). What *is* surprising is that these filters work
 
in reverse order from what you see in the INF file. The *last* entry
 
in the INF file is the *first* filter applied! The way this works is
 
as follows:
 
   
  +
Something else to keep in mind when editing your INF file is that TOS expects to find certain formats at certain locations in the file. Line #d, for instance, has to have a certain number of spaces in it since TOS looks roughly 124 bytes into the INF file for the next line (#Z if you have TOS 1.04 or greater and a program set to auto boot, or #K for the menu key equivalents). That number for the bytes, incidently, also includes carriage returns (EOL characters). Before changing your desktop file, be sure you know *exactly* how many spaces belong in line #d; the wrong number can produce unpredictable results and fatal errors. To find out, of course, just load the file into a text editor that doesn't strip trailing spaces (Word Writer, Alice, Everest, and tons more) and start counting! Be sure to count the return at the end of the line.
For icon assignments, TOS reads from the end of the file to the
 
beginning, comparing each file in a directory to each filter (icon
 
assignment) until a match is found. When TOS finds a match, it
 
moves on to the next file. So if you have a program SQUISHII.APP,
 
and assign an icon to it, that assignment should go toward the end
 
of the file, that way it will be filtered out early on. If you
 
have an icon assingment like #I xx xx xxx @ *.*@ @ *below* the
 
assignment for SQUISHII.APP, then SQUISHII.APP will be filtered out
 
at the *.* (and assigned that icon) rather than at #I xx xx xxx @
 
SQUISHII.APP@ @ . Hence, you would never see the special icon you
 
assigned to SQUISHII.APP. This is important to understand, for two
 
reasons. The first is that when editing the INF file, you want to
 
work down the file from most general to most specific; getting this
 
order wrong will give you results other than what you wanted. The
 
other reason is that when you make an icon assignment from the
 
desktop, it is saved at the end of the INF file. If you were to
 
make lots of assignments, then do a generic (*.*) icon assignment,
 
all your files would use the generic icon (until you edited the INF
 
file to have *.* be the last filter applied).
 
 
For program assignments, TOS reads the INF file in the same way as
 
for icons, and applies filters in the same way. When you double
 
click on a file (whether it's executable or not), TOS starts
 
looking for matches from the bottom of the INF file and works its
 
way to the top. If you were to install a program VIEWER.APP for
 
file type *.*, this assignment would be saved at the end to the INF
 
file, and hence be the first filter TOS saw; all files, no matter
 
what type they were, would cause VIEWER.APP to run and they would
 
be loaded in to it. This is true even for PRGs, APPs, TOSs, etc.;
 
in the INF file, these are just treated as applications installed
 
with no file type. As with icons, if you edit the INF file make
 
sure you work from most general at the top of the INF file to most
 
specific at the bottom.
 
   
  +
Most other lines (but not all of them) in the INF file require a trailing space, so if you edit your file be sure to know which ones need a space and which ones don't.
   
  +
What this all means, of course, is that if you edit your DESKTOP.INF or NEWDESK.INF file make sure you're using an editor that doesn't strip trailing spaces, and which saves files as ASCII text. And, as always, '''''keep a backup of your original file!'''''
EDITING THE INF FILE
 
--------------------
 
   
Before you begin editing your INF file, make sure that you have a
 
backup of you current, working version! It is possible (and fairly
 
easy, really) to change the INF file so that the computer will become
 
"confused" and not boot!
 
   
  +
==THE KEYBOARD AND INSTALLING APPS==
Probably the first thing to remember when editing your INF file is
 
  +
With the newer TOS versions, you can open a drive into a window by pressing &lt;Alt&gt; and the drive letter. If you want to open a drive into the current top window, you don't have to close the window and then open the drive; just hold down &lt;CTRL&gt; and press the drive letter! The window will automatically be changed to the root directory of whatever drive you selected.
that NEWDESK.INF can't be larger than 4kb (4096 bytes), and starts
 
causing trouble with the system around 3900 bytes. Similarly, the
 
DESKICON.RSC can only be 64kb (65536 bytes). The newer DESKCICN.RSC
 
(the color icon resource for TOS 4.0x and up) can be larger than this,
 
though I don't know if there is a limit. If you try to exceed the
 
limit, you'll get "Out Of Memory" errors and lots of headaches.
 
   
  +
With TOS versions 2.0x and up, Atari has made it possible to assign a keyboard equivalent to any of the desktop menu items. That way you can select a file and hit "I" to Get Info on it. Unfortunately, the mneumonics can get pretty complicated, since there are also items that could use "I" like "Show as Icons" and "Install Icon." "D" could be used for "Sort by Date", "Delete", and "Install Devices." The desktop appears to only allow normal characters (capital A through Z) for these assignments, which gets pretty limiting. Luckly, you can also use control-key combinations! When changing the menu assignments in the Desktop Configuration menu, just hold down the &lt;CTRL&gt; key while pressing your key. Now, instead of accidently deleting a file by pressing "D", you can assign &lt;CTRL&gt;&lt;DELETE&gt; (or &lt;CTRL&gt;&lt;D&gt;, if you prefer) to "Delete", and never have to worry about accidentally deleting a file!
On earlier versions of TOS (less than 2.0x), the limit on DESKTOP.INF
 
is even more restrictive; it can't be larger than 1kb (1024 bytes)!
 
However, you also don't have a lot of icon assignments eating up that
 
space, so it's a fair trade.
 
   
  +
Take note! If you use a control-key combo for a particular menu item, that combo will no longer be available for normal desktop usage. For instance, if you assign &lt;CTRL&gt;&lt;D&gt; to "Show by Date", &lt;CTRL&gt;&lt;D&gt; will no longer be used to open drive D into the currently active window, instead it will be used to delete selected files. Remember:<br />
One excellent way around this is to have a directory full of different
 
INF files; a specific one for each task. If you put only those
 
application and icon assignments necessary for a particular task, you
 
should have no problem avoiding the size limit. To switch between INF
 
files, then you can just install either Charles F Johnson's shareware
 
product Desk Switch 1.1 or Klaus Pederson's public domain Load Inf as
 
the application for file types of *.INF. That way, when you want to
 
change to a different task, just double click on the appropriate INF
 
file, and away you go with all the key assignments, installed apps,
 
desktop icons, and icon assignments you want for that task.
 
   
  +
Alternate + (A-P) = Open the drive's directory into a window
Another way around this is to get a program like GEMRAM, which loads
 
  +
Control + (A-P) = Open the drive's directory in the active window
GEM into RAM, and the program Shell Buffer (SHBUFxxx.PRG), which lets
 
you configure the allowed size of the INF file.
 
   
  +
You can get all of the normal Desktop key commands by pressing &lt;HELP&gt; while at the Desktop.
Both solutions should work great on any Atari, and both have their
 
advantages and disadvantages. Give them both a try and see which
 
works best for you.
 
   
  +
Not only can you assign a key combo to "Delete", you can also remove the trash icon completely, and free up space for more important icons! Just select the Trash icon and then the menu item "Remove Icon". In fact, since TOS versions 2.0x and up allow you to open drives by pressing &lt;ALTERNATE&gt; and the drive letter, you can remove all the drive icons, too, and replace them with programs, folders, and files! If you need to actually see what's on drive D, just press &lt;ALT&gt;&lt;D&gt;.
Something else to keep in mind when editing your INF file is that TOS
 
expects to find certain formats at certain locations in the file.
 
Line #d, for instance, has to have a certain number of spaces in it
 
since TOS looks roughly 124 bytes into the INF file for the next line
 
(#Z if you have TOS >=1.04 and a program set to auto boot, or #K for
 
the menu key equivalents). That number for the bytes, incidently,
 
also includes carriage returns (EOL characters). Before changing your
 
desktop file, be sure you know *exactly* how many spaces belong in
 
line #d; the wrong number can produce unpredictable results and fatal
 
errors. To find out, of course, just load the file into a text editor
 
that doesn't strip trailing spaces (Word Writer, Alice, Everest, and
 
tons more) and start counting!
 
   
  +
Something users of *any* TOS version can do is install more than one document type for an application! To do this, first install the application for one of the filetypes you want. Then load the DESKTOP/NEWDESK.INF file into an ASCII editor. Make a copy of the installed application line, making sure to keep all the copies together with the original in the .INF file. It will look something like:
Most other lines (but not all of them) in the INF file require a
 
trailing space, so if you edit your file be sure to know which ones
 
need a space and which ones don't.
 
   
  +
#Y FF 04 000 C:\path\GEMVIEW.GTP@ *.PI3@ @
What this all means, of course, is that if you edit your DESKTOP.INF
 
or NEWDESK.INF file make sure you're using an editor that doesn't
 
strip trailing spaces, and which saves files as ASCII text. And, as
 
always, KEEP A BACKUP OF YOUR ORIGINAL INF FILE!
 
   
  +
Then rename the installed file type ("*.PI3") to whatever other file type you want. Make sure to keep all of these lines together. After doing this a few times, you might have the following lines in your .INF file:
   
  +
#Y FF 04 000 C:\path\GEMVIEW.GTP@ *.PI?@ @
THE KEYBOARD AND INSTALLING APPS
 
  +
#Y FF 04 000 C:\path\GEMVIEW.GTP@ *.PC?@ @
--------------------------------
 
  +
#Y FF 04 000 C:\path\GEMVIEW.GTP@ *.GIF@ @
   
  +
Editing your INF file manually like this is the only way to install one application for more than one file type, since using "Install Application" from the desktop will just overwrite any previous assignment, rather than adding to it.
With the newer TOS versions, you can open a drive into a window by
 
pressing <Alt> and the drive letter. If you want to open a drive into
 
the current top window, you don't have to close the window and then
 
open the drive; just hold down <Cntrl> and press the drive letter!
 
The window will automatically be changed to the root directory of
 
whatever drive you selected.
 
   
  +
Of course, instead of installing an application for a particular extender, you might try editing the lines for a particular *prefix*! You could do something like:
With TOS versions 2.0x and up, Atari has made it possible to assign a
 
keyboard equivalent to any of the desktop menu items. That way you
 
can select a file and hit "I" to get info on it. Unfortunately, the
 
mneumonics can get pretty complicated, since there are also items that
 
could use "I" like "Show as Icons" and "Install Icon." "D" could be
 
used for "Sort by Date," "Delete," and "Install Devices." The
 
desktop appears to only allow normal characters (capital A through Z)
 
for these assignments, which gets pretty limiting. Luckly, you can
 
also use control-key combinations! When changing the menu assignments
 
in the Desktop Configuration menu, just hold down the <control> key
 
while pressing your key. Now, instead of accidently deleting a file
 
by pressing "D," you can assign <cntrl><delete> (or <cntrl><D>, if yo
 
prefer) to "Delete," and never have to worry about accidentally
 
deleting a file!
 
   
  +
<nowiki>#G 03 04 000 C:\UTILS\FILE_VIE.WER\AV380.PRG@ READ*.*@ @</nowiki>
Take note! If you use a control-key combo for a particular menu item,
 
that combo will no longer be available for normal desktop usage. For
 
instance, if you assign <cntrl><D> to "Show by Date," <cntrl><D> will
 
no longer be used to open drive D into the currently active window,
 
instead it will be used to delete selected files.
 
Remember:
 
Alternate + (A-P) = Open the drive's directory into a window
 
Control + (A-P) = Open the drive's directory in the active window
 
You can get all of the normal Desktop key commands by pressing <help>
 
while at the Desktop.
 
   
  +
So that whenever you double clicked on a file like "READ.ME" or "README.TXT", ASCII View 3.80 would be run and the file loaded into it for viewing!
Not only can you assign a key combo to "Delete," you can also remove
 
the trash icon completely, and free up space for more important icons!
 
Just select the Trash icon and then the menu item "Remove Icon." In
 
fact, since TOS versions 2.0x and up allow you to open drives by
 
pressing <alternate> and the drive letter, you can remove all the
 
drive icons, too, and replace them with programs, folders, and files!
 
If you need to actually see what's on drive D, just press <Alt><D>.
 
   
  +
In fact, you can replace the Desktop's boring old [ SHOW | PRINT | CANCEL] by installing an application for all file types. Be careful; since this works as a catch-all, you have to make sure that such an installation is the *last* line TOS checks when you double click. That means it has to be the first application line in the .INF file (remember, TOS uses the DESKTOP/NEWDESK.INF file as a sort of filter, working from the end of the .INF to the beginning. Basically, the place to install an app like this is the line just before the *.APP, *.PRG, *.TOS, etc. is defined. See the annotated INF file below for an example.
Something users of *any* TOS version can do is install more than one
 
document type for an application! To do this, first install the
 
application for one of the filetypes you want. Then load the
 
DESKTOP/NEWDESK.INF file into an ASCII editor. Make a copy of the
 
installed application line, making sure to keep all the copies
 
together with the original in the .INF file. It will look something
 
like:
 
#Y FF 04 000 C:\path\GEMVIEW.GTP@ *.PI3@ @
 
Then rename the installed file type ("*.PI3") to whatever other file
 
type you want. Make sure to keep all of these lines together. After
 
doing this a few times, you might have the following lines in your
 
.INF file:
 
#Y FF 04 000 C:\path\GEMVIEW.GTP@ *.PI?@ @
 
#Y FF 04 000 C:\path\GEMVIEW.GTP@ *.PC?@ @
 
#Y FF 04 000 C:\path\GEMVIEW.GTP@ *.GIF@ @
 
 
Editing your INF file manually like this is the only way to install
 
one application for more than one file type, since using "Install
 
Application" from the desktop will just overwrite any previous
 
assignment, rather than adding to it.
 
   
Of course, instead of installing an application for a particular
 
extender, you might try editing the lines for a particular *prefix*!
 
You could do something like:
 
#G 03 04 000 C:\UTILS\FILE_VIE.WER\AV380.PRG@ READ*.*@ @
 
So that whenever you double clicked on a file like "READ.ME", ASCII
 
View 3.80 would be run and the file loaded into it for viewing!
 
   
  +
==NEAT HACKS==
In fact, you can replace the Desktop's boring old [ SHOW | PRINT |
 
  +
In any version of TOS you can, of course, change the name of any desktop icon to anything you want. This is true of the Trash can, which can be renamed HAZARD or whatever you want. It's also true of any programs or folders you put on the desktop (in TOS 2.0x or greater); Just look at the line of the INF file where that file/folder appears. It will look something like:
CANCEL] by installing an application for all file types. Be careful;
 
since this works as a catch-all, you have to make sure that such an
 
installation is the *last* line TOS checks when you double click.
 
That means it has to be the first application line in the .INF file
 
(remember, TOS uses the DESKTOP/NEWDESK.INF file as a sort of filter,
 
working from the end of the .INF to the beginning. Basically, the
 
place to install an app like this is the line just before the *.APP,
 
*.PRG, *.TOS, etc. is defined. See the annotated INF file below for an
 
example.
 
   
  +
#X 07 01 7B FF C:\UTILS\VIEWERS\VIEWER.PRG@ VIEWER.PRG@
   
  +
The name seen on the desktop will be "VIEWER.PRG". You can change this to "SEE IT!" just by changing the line to something like:
NEAT HACKS
 
----------
 
   
  +
#X 07 01 7B FF C:\UTILS\VIEWERS\VIEWER.PRG@ SEE IT!@
In any version of TOS you can, of course, change the name of any
 
desktop icon to anything you want. This is true of the Trash can,
 
which can be renamed HAZARD or whatever you want. It's also true of
 
any programs or folders you put on the desktop (in TOS >= 2.0x); Just
 
look at the line of the INF file where that file/folder appears. It
 
will look something like:
 
#X 07 01 7B FF C:\UTILS\VIEWERS\VIEWER.PRG@ VIEWER.PRG@
 
The name seen on the desktop will be "VIEWER.PRG." You can change
 
this to "SEE IT!" just by changing the line to something like:
 
#X 07 01 7B FF C:\UTILS\VIEWERS\VIEWER.PRG@ SEE IT!@
 
   
  +
Of course, as I said above, you don't really need the trash or drive icons on TOS 2.0x or greater, so why not just get rid of them? You can free up tons of space on the desktop for commonly used programs, files, and folders. It also has the nice side-affect of freeing up space in your INF file, allowing you to have a few more lines of icon or application assignments. This is a great tip for people who use Desk Switch or Load Inf; you can replace the drive icons with INF file icons, allowing you easy access not to your drives but to the work you need to do.
Of course, as I said above, you don't really need the trash or drive
 
icons on TOS >= 2.0x, so why not just get rid of them? You can free
 
up tons of space on the desktop for commonly used programs, files, and
 
folders. It also has the nice side-affect of freeing up space in your
 
INF file, allowing you to have a few more lines of icon or application
 
assignments. This is a great tip for people who use Desk Switch or
 
Load Inf; you can replace the drive icons with INF file icons,
 
allowing you easy access not to your drives but to the work you need
 
to do.
 
   
  +
One feature that deserves to be recognized, though it isn't a hack, is the drag and drop feature of TOS 2.0x or greater. With this feature, you can put your commonly used programs on the desktops and then just drag the file you want to work on over the app (until the app is highlighted), then "drop" the file. This has the advantage of requiring fewer steps to get working, as well as not requiring you to install the application in the INF file, thereby saving a few bytes of space.
One feature that deserves to be recognized, though it isn't a hack, is
 
the drag and drop feature of TOS >= 2.0x. With this feature, you can
 
put your commonly used programs on the desktops and then just drag the
 
file you want to work on over the app (until the app is highlighted),
 
then "drop" the file. This has the advantage of requiring fewer steps
 
to get working, as well as not requiring you to install the
 
application in the INF file, thereby saving a few bytes of space.
 
   
  +
Create INF files specific to programs, put them all in a common folder, and use Desk Switch or Load Inf to switch between them. You can have a DTP.INF, WORDPROC.INF, GEMDRAW.INF, DEGAS.INF, TELECOM.INF, UNARC.INF, etc. This frees up a lot of space in any particular INF file. And with each INF, each type of file used with that task can have its own unique icon, so it's easy to distinguish file types, and you can also have all the installed application info you want! Using just one INF file really limits you in what you can do, so make more!
Create INF files specific to programs, put them all in a common
 
folder, and use Desk Switch or Load Inf to switch between them. You
 
can have a DTP.INF, WORDPROC.INF, GEMDRAW.INF, DEGAS.INF, TELECOM.INF,
 
UNARC.INF, etc. This frees up a lot of space in any particular INF
 
file. And with each INF, each type of file used with that task can
 
have its own unique icon, so it's easy to distinguish file types, and
 
you can also have all the installed application info you want! Using
 
just one INF file really limits you in what you can do, so make more!
 
   
Reset your keyboard-equivalents for the desktop menus so they make
+
Reset your keyboard-equivalents for the desktop menus so they make sense! Use normal keys for one menu, and &lt;CTRL&gt;-key combos for the other. You can even try &lt;SHIFT&gt;&lt;CTRL&gt;-key combos. Require two keys to be pressed when deleting or formating.
sense! Use normal keys for one menu, and <cntrl>-key combos for the
 
other. You can even try <shft><cntrl>-key combos. Require two keys
 
to be pressed when deleting or formating.
 
   
Get a resource editor (like MKRSC; this works with TOS 4.0x icons) and
+
Get a resource editor (like MKRSC; this works with TOS 4.0x icons) and build your own icons, then assign them by hex number to files in your INF file.
build your own icons, then assign them by hex number to files in your
 
INF file.
 
   
  +
Put a folder on the the desktop and save the INF file. Then edit the INF file so that the line containing that folder begins with #X instead of #V. Now when you double click on the folder, the default document displayer is run, and the contents of the folder are loaded in a batch mode. This is an excellent way of viewing new pictures or text files! You can even use masks to control what sort of files load in. Of course, your viewer has to be capable of processing batch jobs.
Put a folder on the the desktop and save the INF file. Then edit the
 
INF file so that the line containing that folder begins with #X
 
instead of #V. Now when you double click on the folder, the default
 
document displayer is run, and the contents of the folder are loaded
 
in a batch mode. This is an excellent way of viewing new pictures or
 
text files! You can even use masks to control what sort of files load
 
in. Of course, your viewer has to be capable of processing batch
 
jobs.
 
   
Make yourself a blank icon (no mask, nothin'). You can now assign
+
Make yourself a blank icon (no mask, nothin'). You can now assign short notes to the name of the icon, such as Fkey assignments, short reminders, and whatnot. If you have TOS 2.0x or greater, you can put these "sticky notes" on the desktop, too. They are easily editable from the desktop.
short notes to the name of the icon, such as Fkey assignments, short
 
reminders, and whatnot. If you have TOS >= 2.0x, you can put these
 
"sticky notes" on the desktop, too. They are easily editable from the
 
desktop.
 
   
   
INF FILE COMPOSITION
+
==INF FILE COMPOSITION==
  +
Below is a (fairly) complete explanation of the lines in the DESKTOP.INF or NEWDESK.INF files. Some parameters only apply to specific versions of TOS. Compare what's below to what is already in your .INF file, and if it's not already there, '''''don't add it!''''' TOS expects certain lines to have a particular format, and adding to these lines can confuse TOS and give you headaches. On the other hand, deleting things can have the same effect, so don't do that either.
--------------------
 
   
  +
Where a description is given by "bits", the following procedure will produce the needed hexidecimal number:
Below is a (fairly) complete explanation of the lines in the
 
DESKTOP.INF or NEWDESK.INF files. Some parameters only apply to
 
specific versions of TOS. Compare what's below to what is already in
 
your .INF file, and if it's not already there, DON'T ADD IT! TOS
 
expects certain lines to have a particular format, and adding to these
 
lines can confuse TOS and give you headaches. On the other hand,
 
deleting things can have the same effect, so don't do that either.
 
   
  +
: start with the high bit (e.g. bit "7"), and begin writing down the desired configuration as a binary number (1's and 0's) from left to right. Unlisted bits should not be changed. When the number is complete, convert it to hex. Any decent calculator will do this without a fuss. For example: For the "Other configuration parameters" (see below), I want bit 4 set to "filname", so I write a 0; bit 3 I want set to "top window", so to the right of the zero I write another 0; then bit 2 I set "size to fit" on, so I write a 1 to the right of bit 3; bit 1 is not listed so I write a 1 (since that's what it was originally); finally bit 0 I want set to "sort on", so I write a 0. The resulting number is "00110." I set my calculator to "bin" and plug this number in, then convert it to hex by changing the calculator mode to "hex". The resulting number, which goes in the fourth column of line #E is 06.
Where a description is given by "bits," the following procedure will
 
produce the needed hexidecimal number:
 
   
  +
If you aren't familiar with doing this, I suggest you try it out a couple times and compare it with what's already in your desktop file. Don't try changing anything until you are confident you can get it right! Wrong values can do unpredictable things to your system, including causing it to crash!
start with the high bit (e.g. bit "7"), and begin writing down
 
the desired configuration as a binary number (1's and 0's) from
 
left to right. Unlisted bits should not be changed. When the
 
number is complete, convert it to hex. Any decent calculator
 
will do this without a fuss.
 
For example: For the "Other configuration parameters" (see
 
below), I want bit 4 set to "filname," so I write a 0; bit 3 I
 
want set to "top window", so to the right of the zero I write
 
another 0; then bit 2 I set "size to fit" on, so I write a 1 to
 
the right of bit 3; bit 1 is not listed so I write a 1 (since
 
that's what it was originally); finally bit 0 I want set to
 
"sort on," so I write a 0. The resulting number is "00110." I
 
set my calculator to "bin" and plug this number in, then convert
 
it to hex (by changing the calculator mode to "hex"). The
 
resulting number, which goes in the fourth column of line #E is
 
06.
 
   
  +
I have been unable to determine the usage of some bits. In these cases, I list the bit with a question mark and give the current value in my NEWDESK.INF file. Yours may be different, so check it and use whatever your INF file uses. To check it, convert the current hex value to binary: the rightmost number is bit 0, the digit to the left of that is bit 1, and so on. Converting hex 06 to bin is 110: bit 0 = 0; bit 1 = 1, bit 2 = 1, bit 3 = 0 (not shown), and bit 4 = 0 (also not shown).
If you aren't familiar with doing this, I suggest you try it out a
 
couple times and compare it with what's already in your desktop file.
 
Don't try changing anything until you are confident you can get it
 
right! Wrong values can do unpredictable things to your system,
 
including causing it to crash!
 
   
  +
And remember, if you find you've made a mistake, just delete the broken .INF file and re-load the old version that you backed up.
I have been unable to determine the usage of some bits. In these
 
cases, I list the bit with a question mark and give the current value
 
in my NEWDESK.INF file. Yours may be different, so check it and use
 
whatever your INF file uses. To check it, convert the current hex
 
value to binary: the rightmost number is bit 0, the digit to the left
 
of that is bit 1, and so on. Converting hex 06 to bin is 110: bit 0 =
 
0; bit 1 = 1, bit 2 = 1, bit 3 = 0 (not shown), and bit 4 = 0 (also
 
not shown).
 
 
And remember, if you find you've made a mistake, just delete the
 
broken .INF file and re-load the old version that you backed up.
 
   
 
All "@" symbols must be followed by a space.
 
All "@" symbols must be followed by a space.
   
=====================================================================
 
   
  +
===Serial communication settings===
Keyboard equivalents (available on TOS >= 2.0x)
 
   
  +
<font size="-1">''Special thanks to Bill Hallman for supplying the communications settings.''</font>
#K xx xx xx xx ... @
 
next 28 columns = hexidecimal value of kbd equiv. (00 = none)
 
next 2 columns = 00
 
next column = Video prefs. key (not on all TOS versions)
 
last column = @
 
   
  +
<nowiki>#a000000
=====================================================================
 
  +
digit setting possible values
  +
1 duplex 0 = full 1 = half
  +
2 baud (see below)
  +
3 parity 0 = none 1 = odd 2 = even
  +
4 number of bits 0 = 8 1 = 7 2 = 6 3 = 5
  +
5 flow control 0 = none 1 = xon/xoff 2 = rts/cts 3 = 1 &amp; 2
  +
6 strip bit 0 = yes 1 = no
  +
(digits measured left to right: i.e. #a123456)
  +
  +
Baud settings:
  +
setting baud setting baud
  +
------- ---- ------- ----
  +
0 9600 8 1800
  +
1 4800 9 600
  +
2 1200 ? 50
  +
3 300 &gt; 75
  +
4 19200 = 110
  +
5 3600 &lt; 134
  +
6 2400 ; 150
  +
7 2000 : 200</nowiki>
   
  +
Video settings (some features not available on some versions of TOS)
 
  +
===Printer Settings===
   
  +
<nowiki>#b000000
#E PR BR xx OP LD CM xx xx xx...
 
  +
digit \ setting 0 1
  +
1 dot matrix daisy wheel
  +
2 black &amp; white color
  +
3 1280 dpl 960 dpl
  +
4 draft final
  +
5 parallel serial
  +
6 continuous single sheet</nowiki>
   
  +
PR = Preferences (Confirm file copy, delete, and overwrite; display
 
  +
===Keyboard equivalents===
options)
 
   
  +
(available on TOS 2.0x or greater)
bit 7: show files as
 
1 = show as text 0 = show as icons
 
   
  +
<nowiki>#K xx xx xx xx ... @
bits 6,5: sort
 
00 = by name 01 = by date
+
next 28 columns = hexidecimal value of kbd equiv. (00 = none)
  +
next 2 columns = 00
10 = by size 11 = by type
 
  +
next column = Video prefs. key (not on all TOS versions)
  +
last column = @</nowiki>
   
  +
bit 4: confirm deletes
 
  +
===Video settings===
1 = yes 0 = no
 
   
  +
(some features not available on some versions of TOS)
bit 3: confirm copy
 
1 = yes 0 = no
 
   
  +
<nowiki>#E PR BR xx OP LD CM xx xx xx...
bit 2: ?
 
  +
0
 
  +
PR = Preferences (Confirm file copy, delete, and overwrite; display
 
bit 1: ?
+
options)
  +
0
 
  +
bit 7: show files as
 
  +
1 = show as text 0 = show as icons
bit 0: confirm overwrites
 
  +
0 = yes 1 = no
 
  +
bits 6,5: sort
  +
00 = by name 01 = by date
  +
10 = by size 11 = by type
  +
  +
bit 4: confirm deletes
  +
1 = yes 0 = no
  +
  +
bit 3: confirm copy
  +
1 = yes 0 = no
  +
  +
bit 2: ?
  +
0
  +
  +
bit 1: ?
  +
0
  +
  +
bit 0: confirm overwrites
  +
0 = yes 1 = no
  +
  +
B = Blitter
  +
1 = on 0 = off
  +
  +
R = Resolution #
  +
  +
1 = ST Low or RGB 320 x 200
  +
2 = ST Med or RGB 640 x 200
  +
3 = ST Hi or RGB 640 x 400
  +
4 = Falcon 80 col x 240 or 480
  +
5 = TT monochrome(?)
  +
6 = Falcon 40 col x 240 or 480
  +
  +
OP = Other configuration parmaters
  +
  +
bit 4: Input parameter (from "Desktop Config")
  +
0 = filename 1 = pathname
  +
  +
bit 3: Default directory (from "Desktop Config")
  +
0 = Top Window 1 = Application
  +
  +
bit 2: Size to fit
  +
0 = off 1 = on
  +
  +
bit 1: Cache
  +
0 = off 1 = on
  +
  +
bit 0: Sort on, off
  +
0 = Sort on 1 = Sort off
  +
  +
LD = Line Doubling or Interlace
  +
  +
00 = Line Doubling or Intlace off
  +
01 = Line Doubling or Intlace on
  +
  +
CM
  +
  +
bit 7 - ST Compatibility:
  +
0 = non-compatible; 1 = ST compatibility on
  +
  +
bit 4: Hardware Select
  +
0 = RGB mode 1 = VGA mode
  +
  +
bit 3: nuber of text columns
  +
0 = 40 columns 1 = 80 columns
  +
  +
bits 0-2: number of available colors
  +
000 = 2 colors
  +
001 = 4
  +
010 = 16
  +
011 = 256
  +
100 = Truecolor mode</nowiki>
   
  +
B = Blitter
 
  +
===Desktop &amp; Window settings===
1 = on 0 = off
 
   
  +
<nowiki>#Q xx xx xx xx DC WB
R = Resolution #
 
  +
  +
D = Desktop Background Pattern
  +
  +
0 = transparent 1 = Pattern #1
  +
2 = Pattern #2 ... 7 = Solid
  +
  +
C = Desktop background color
  +
  +
0 = Color #1 1 = Color #2
  +
A = Color #10 ... F = Color #16
  +
  +
W = Window Background Pattern
  +
  +
0 = transparent 1 = Pattern #1
  +
2 = Pattern #2 ... 7 = Solid
  +
  +
B = Window background color
  +
  +
0 = Color #1 1 = Color #2
  +
A = Color #10 ... F = Color #16</nowiki>
   
  +
1 = ST Low or RGB 320 x 200
 
  +
===Installed Applications have the following info:===
2 = ST Med or RGB 640 x 200
 
3 = ST Hi or RGB 640 x 400
 
4 = Falcon 80 col x 240 or 480
 
5 = TT monochrome(?)
 
6 = Falcon 40 col x 240 or 480
 
   
  +
#n 04 04 000 C:\path\progname@ *.*@ @
OP = Other configuration parmaters
 
   
  +
Where #n is any of the following:
bit 4: Input parameter (from "Desktop Config")
 
0 = filename 1 = pathname
 
   
  +
#G for GEM prg
bit 3: Default directory (from "Desktop Config")
 
  +
#Y for GTP prg
0 = Top Window 1 = Application
 
  +
#P for TTP prg
  +
#F for TOS prg
   
  +
The first 04 is the prg icon. Changing this has no effect The second 04 is the document icon. Changing this has no effect. Both of these should (generally) be set to the same value.
bit 2: Size to fit
 
0 = off 1 = on
 
   
  +
000 contains the following information :
bit 1: ?
 
  +
1
 
  +
First Digit - Number Meaning
 
  +
0 Default Directory = Top Window
bit 0: Sort on, off
 
0 = Sort on 1 = Sort off
+
Parameter = Filename Only
  +
1 Default Directory = Application
  +
Parameter = Filename Only
  +
2 Default Directory = Top Window
  +
Parameter = Full Path
  +
3 Default Directory = Application
  +
Parameter = Full Path
  +
  +
Second and Third Digit = Function key assignment F1 to
  +
shift-F10 (F20):
  +
00 = no assignment 01 = F1
  +
0A = F10 0F = F15
  +
10 = F16 14 = F20
   
  +
Following this is the full path and file name, followed immediately by an "@" symbol. After the "@" is a space followed by the installed document type (if any), followed by a second "@". Next comes another space followed by any parameters that are to be passed to the program (for GTP or TTP programs). Finally comes another "@" and a space.
LD = Line Doubling or Interlace
 
   
  +
For example,
00 = Line Doubling or Intlace off
 
01 = Line Doubling or Intlace on
 
   
  +
#P FF 04 009 C:\PATH\VIEWER.TTP@ *.*@ @
CM
 
   
  +
would install the program VIEWER.TTP as the default document displayer (this then supercedes the desktop [ SHOW | PRINT | CANCEL ]). This line also sets VIEWER.TTP to run when F9 is pressed. There are no parameters passed to this program.
bit 7 - ST Compatibility:
 
0 = non-compatible; 1 = ST compatibility on
 
   
bit 4: Hardware Select
 
0 = RGB mode 1 = VGA mode
 
   
  +
===Default window icons===
bit 3: nuber of text columns
 
0 = 40 columns 1 = 80 columns
 
   
  +
Example: #G 03 03 000 @ *.PRG@ @
bits 0-2: number of available colors
 
000 = 2 colors
 
001 = 4
 
010 = 16
 
011 = 256
 
100 = Truecolor mode
 
   
  +
First column = type
==================================================
 
   
  +
#I = specific file or file type *
Desktop & Window settings
 
  +
#N = non-specific file *
  +
#D = folder
  +
#G = Gem app
  +
#Y = GTP app
  +
#P = TTP app
  +
#F = Tos app
   
  +
second column = default icon # for #G, #F, #Y, #P New default icon can be installed for app type by changing this #
#Q xx xx xx xx DC WB
 
   
  +
third column = default icon # for #N, #D New icon can be installed for non-prg files by changing this #
D = Desktop Background Pattern
 
   
  +
Both the second and third column should contain the same hexidecimal number.
0 = transparent 1 = Pattern #1
 
2 = Pattern #2 ... 7 = Solid
 
   
  +
fourth column - function key assignment. Leave at 000 (no assingment)
C = Desktop background color
 
   
  +
fifth column - @ filename.ext@ @ wildcard
0 = Color #1 1 = Color #2
 
A = Color #10 ... F = Color #16
 
   
  +
<nowiki>* #I assigns an icon to the specified file or file type. It does not assign an action. #N assigns an icon to the specified file or file type and specifies it as a non-executable file. If the line </nowiki>
W = Window Background Pattern
 
   
0 = transparent 1 = Pattern #1
+
#N 0B 0B 000 @ *.*@ @
2 = Pattern #2 ... 7 = Solid
 
   
  +
appears below the default lines for APP, PRG, etc. (e.g.
B = Window background color
 
   
0 = Color #1 1 = Color #2
+
#G 03 FF 000 *.APP@ @ @
A = Color #10 ... F = Color #16
+
#G 03 FF 000 *.PRG@ @ @ etc.),
   
  +
programs will not execute when double-clicked on.
=====================================================================
 
   
Installed Applications have the following info
 
   
  +
===Desktop Icons===
#n 04 04 000 C:\path\progname@ *.*@ @
 
   
  +
Example: #X 08 02 18 FF C:\UTILS\VIEWER\VIEWER.PRG@ SEE IT!@
Where #n is any of the following:
 
#G for GEM prg
 
#Y for GTP prg
 
#P for TTP prg
 
#F for TOS prg
 
   
  +
first column = type
The first 04 is the prg icon. Changing this has no effect
 
The second 04 is the document icon. Changing this has no effect.
 
Both of these should be set to the same value.
 
   
  +
#M = Storage Device
000 contains the following information :
 
  +
#T = Trash
  +
#O = Printer
  +
#X = Application
  +
#V = Directory
   
  +
second column = horizontal position in icon widths
First Digit - Number Meaning
 
0 Default Directory = Top Window
 
Parameter = Filename Only
 
1 Default Directory = Application
 
Parameter = Filename Only
 
2 Default Directory = Top Window
 
Parameter = Full Path
 
3 Default Directory = Application
 
Parameter = Full Path
 
 
Second and Third Digit = Function key assignment F1 to
 
shiftF10:
 
00 = no assignment 01 = F1
 
0A = F10 0F = F15
 
10 = F16 14 = F20
 
   
  +
third column = vertical position in icon widths
Following this is the full path and file name, followed immediately by
 
an "@" symbol. After the "@" is a space followed by the installed
 
document type (if any), followed by a second "@". Next comes another
 
space followed by any parameters that are to be passed to the program
 
(for GTP or TTP programs). Finally comes another "@" and a space.
 
   
  +
fourth column = Hex value of Icon number in DESKTOP.RSC
For example,
 
   
  +
fifth column = FF (function unknown)
#P FF 04 009 C:\PATH\VIEWER.TTP@ *.*@ @
 
   
  +
sixth column = Device ID (A-P) or space
would install the program VIEWER.TTP as the default document displayer
 
(this then supercedes the desktop [ SHOW | PRINT | CANCEL ]). This
 
line also sets VIEWER.TTP to run when F9 is pressed. There are no
 
parameters passed to this program.
 
   
  +
Finally: full_path_and_filename@ icon label@ (for a file or folder)
===================================================
 
  +
Device name@ @ (for a device)
   
  +
Default window icons-
 
  +
==Annotated NEWDESK.INF File==
   
  +
#a000000
Example: #G 03 03 000 @ *.PRG@ @
 
  +
Stores serial communication info.
   
First column = type
 
#I = specific file or file type *
 
#N = non-specific file *
 
#D = folder
 
#G = Gem app
 
#Y = GTP app
 
#P = TTP app
 
#F = Tos app
 
   
  +
#b000000
second column = default icon # for #G, #F, #Y, #P
 
  +
Printer Configuration
New default icon can be installed for app type by changing this #
 
   
third column = default icon # for #N, #D
 
New icon can be installed for non-prg files by changing this #
 
   
  +
#c7770007000600070055200505552220770557075055507703111103
Both the second and third column should contain the same hexidecimal
 
  +
Color palette settings, mouse double-click response, key-click, bell sound, key delay and key repeat rate.
number.
 
   
fourth column - function key assignment. Leave at 000 (no assingment)
 
   
  +
#d
fifth column - @ filename.ext@ @ wildcard
 
  +
Reserved. Needs to have roughly forty-seven spaces since GEM looks roughly 124 bytes into the file for the next line.
   
* #I assigns an icon to the specified file or file type. It does not
 
assign an action.
 
#N assigns an icon to the specified file or file type and specifies
 
it as a non-executable file. If the line
 
#N 0B 0B 000 @ *.*@ @
 
appears below the default lines for APP, PRG, etc. (i.e.
 
#G 03 FF 000 *.APP@ @ @
 
#G 03 FF 000 *.PRG@ @ @ etc.),
 
programs will not execute when double-clicked on.
 
   
  +
#Z 01 F:\RUNPROG\PROGRAM.PRG@
=====================================================================
 
  +
Program to Auto-run at bootup. Does not apply to TOS earlier than 1.04.
   
Desktop Icons-
 
   
  +
#K 4F 49 53 1F 46 20 43 00 41 4D 00 09 14 0E 04 13 05 0F 00 00 00 01
Example: #X 08 02 18 FF C:\UTILS\VIEWER\VIEWER.PRG@ SEE IT!@
 
  +
00 12 00 52 00 44 00 00 @
  +
Keyboard assignments for desktop menu items. (should all be on one line)
   
first column = type
 
#M = Storage Device
 
#T = Trash
 
#O = Printer
 
#X = Application
 
#V = Directory
 
   
  +
#E 50 13 00 06
second column = horizontal position in icon widths
 
  +
Default screen resolution; window sorting method; show as icon or text; confirm copies, deletes, etc. Second digit of the second byte is for screen resolution: 13 = blitter on, ST High rez.
   
third column = vertical position in icon widths
 
   
  +
#Q 41 00 43 40 43 40
fourth column = Hex value of Icon number in DESKTOP.RSC
 
  +
  +
#W 00 00 02 07 4B 11 00 F:\RUNPROG\*.PRG@
  +
#W 00 00 16 02 35 0B 00 @
  +
#W 00 00 2E 0E 22 0A 00 @
  +
#W 00 00 00 0C 21 0C 00 @
  +
#W 00 00 00 04 4C 0C 00 @
  +
#W 00 00 02 0D 4C 09 00 @
  +
#W 00 00 0E 0F 2A 09 00 @
  +
#W 00 00 06 01 34 09 00 @
  +
Default window locations, sizes, and open directories and masks.
   
fifth column = FF (function unknown)
 
   
  +
#P 03 04 000 C:\UTILS\FILE_VIE.WER\GUCK18\GUCK.TTP@ *.*@ @
sixth column = Device ID (A-P) or space
 
  +
This line installs Guck as the default file viewer. When the file is double clicked on, TOS checks all the #G, #P, #Y, and #F assignments below, and if the file doesn't match any of those, Guck is run and the file is loaded in. Notice that it is the first assignment in the INF file, and hence the last assigment TOS checks. If you moved this one down a few lines (say, underneath #F 03 04 000 *.TOS@ @ @ ), you'd never get any programs to run; everything (except the .INFs and archives) would be loaded directly into Guck!
   
Finally: full path and filename@ icon label@ (for a file or folder)
 
Device name@ @ (for a device)
 
   
  +
#G 03 FF 000 *.ACC@ @ @
======================================================================
 
  +
This line lets you run an ACC as a program, if the ACC is capable of it, by double-clicking on the ACC in any window.
   
   
  +
#G 03 FF 000 *.APP@ @ @
  +
#G 03 FF 000 *.PRG@ @ @
  +
#Y 03 FF 000 *.GTP@ @ @
  +
#P 03 FF 000 *.TTP@ @ @
  +
#F 03 04 000 *.TOS@ @ @
  +
#G 03 A0 200 C:\UTILS\ARC\STZIP26\STZIP.PRG@ *.ZIP@ @
  +
#G 03 2F 200 C:\UTILS\ARC\TWOINONE.PRG@ *.ARC@ @
  +
#G 03 2F 200 C:\UTILS\ARC\TWOINONE.PRG@ *.LZH@ @
  +
#G 03 2F 200 C:\UTILS\ARC\TWOINONE.PRG@ *.ZOO@ @
  +
#G 03 2F 200 C:\UTILS\ARC\TWOINONE.PRG@ *.ARJ@ @
  +
#G 03 2F 200 C:\UTILS\LOADINF\LOADINF.PRG@ *.INF@ @
  +
Executable programs and programs to run when files with the appropriate mask are opened. The second two digits of the third column of numbers ("00" of the "200") is the hex number of the function key assignment. "0A" would be F10.<br /> Other parameters (for GTP or TTP) can be included before the last "@".
   
Annotated NEWDESK.INF File:
 
---------------------------
 
   
  +
#D 0A 0A 000 @ *.*@ @
#a000000
 
  +
Default folder icon
Stores serial communication info. Not very important since
 
the terminal program alters this info anyway.
 
   
#b000000
 
Printer Configuration:
 
digit \ setting 0 1
 
1 dot matrix daisy wheel
 
2 black & white color
 
3 1280 dpl 960 dpl
 
4 draft final
 
5 parallel serial
 
6 continuous single sheet
 
   
  +
#I 0B 0B 000 @ *.*@ @
#c7770007000600070055200505552220770557075055507703111103
 
  +
Default file icon
Color palette settings, mouse double-click response, key-click, bell
 
sound, key delay and key repeat rate.
 
   
#d
 
Reserved. Needs to have roughly forty-seven spaces since GEM looks
 
roughly 124 bytes into the file for the next line.
 
   
  +
#I 0C 0C 000 @ *.PR?@ @
#Z 01 F:\RUNPROG\PROGRAM.PRG@
 
  +
#I 11 11 000 @ *.AC?@ @
Program to Auto-run at bootup. Does not apply to TOS earlier than
 
  +
#I 2E 2E 000 @ *.CPX@ @
1.04.
 
  +
#I 3A 3A 000 @ *.TTP@ @
  +
#I 0D 0D 000 @ *.TOS@ @
  +
#I 39 39 000 @ *.APP@ @
  +
#I 39 39 000 @ *.PRG@ @
  +
#I 12 12 000 @ *.ACC@ @
  +
#I 52 52 000 @ READ*.*@ @
  +
#I 52 52 000 @ *.ME@ @
  +
#I 2C 2C 000 @ *.INF@ @
  +
#I 13 13 000 @ *.RSC@ @
  +
#I 3B 3B 000 @ DC*.*@ @
  +
#I 1B 1B 000 @ *.HLP@ @
  +
#I 6F 6F 000 @ G+*.*@ @
  +
#I 3C 3C 000 @ DATADIET.*@ @
  +
#I 46 46 011 @ WORDUP.PRG@ @
  +
#I 49 49 004 @ QVIEW.PRG@ @
  +
#I 51 51 000 @ SUPER*.PRG@ @
  +
#I 63 63 002 @ PGS2.PRG@ @
  +
#I 70 70 000 @ WARP9_ST.PRG@ @
  +
#I 73 73 000 @ DFORMAT.PRG@ @
  +
#I 3D 3D 00A @ SQUISHII.APP@ @
  +
#I 6D 6D 001 @ TWOINONE.PRG@ @
  +
File icons and function key assignments. Notice these act as filters also, and hence files are applied from the bottom up. For example, SQUISHII.APP is assigned icon #3D, but a file called SQUID.GHU doesn't match any filter, it would be assigned the default icon #0B.
   
#K 4F 49 53 1F 46 20 43 00 41 4D 00 09 14 0E 04 13 05 0F 00 00 00 01
 
00 12 00 52 00 44 00 00 @
 
Keyboard assignments for desktop menu items. (should all be on one
 
line)
 
   
#E 50 13 00 06
+
#D 4E 4E 000 @ TELECOMM@ @
  +
#D 3E 3E 000 @ AUTO@ @
Default screen resolution; window sorting method; show as icon
 
  +
#D 37 37 000 @ CLIPBRD@ @
or text; confirm copies, deletes, etc. Second digit of the second
 
  +
#D 53 53 000 @ ACCS@ @
byte is for screen resolution: 13 = blitter on, ST High rez.
 
  +
#D 55 55 000 @ CPX@ @
  +
#D 35 35 000 @ TEXTE@ @
  +
#D 36 36 000 @ BILDER.PAD@ @
  +
#D 36 36 000 @ MYDRAW@ @
  +
#D 36 36 000 @ META@ @
  +
#D 36 36 000 @ GRAPHICS.Z@ @
  +
#D 4F 4F 000 @ GAMES@ @
  +
Folder icon assignments. Again, assignment is from bottom to top.
   
#Q 41 00 43 40 43 40
 
   
#W 00 00 02 07 4B 11 00 F:\RUNPROG\*.PRG@
+
#M 00 00 00 FF A FLOPPY DISK@ @
#W 00 00 16 02 35 0B 00 @
+
#M 01 00 02 FF C BOOT@ @
#W 00 00 2E 0E 22 0A 00 @
+
#M 02 00 02 FF D PUBLISHING@ @
#W 00 00 00 0C 21 0C 00 @
+
#M 03 00 02 FF E FILES@ @
#W 00 00 00 04 4C 0C 00 @
+
#M 04 00 02 FF F PROGRAMMING@ @
#W 00 00 02 0D 4C 09 00 @
+
#M 05 00 02 FF G GRAPHICS@ @
#W 00 00 0E 0F 2A 09 00 @
+
#M 06 00 02 FF H TELECOM@ @
#W 00 00 06 01 34 09 00 @
+
#M 05 01 05 FF M RAM DISK@ @
  +
Drive icon, letter, position, and label assignments.
Default window locations, sizes, and open directories and masks.
 
   
#P 03 04 000 C:\UTILS\FILE_VIE.WER\GUCK18\GUCK.TTP@ *.*@ @
 
This line installs Guck as the default file viewer. When the file is
 
double clicked on, TOS checks all the #G, #P, #Y, and #F assignments
 
below, and if the file doesn't match any of those, Guck is run and the
 
file is loaded in. Notice that it is the first assignment in the INF
 
file, and hence the last assigment TOS checks. If you moved this one
 
down a few lines (say, underneath #F 03 04 000 *.TOS@ @ @ ), you'd
 
never get any programs to run; everything (except the .INFs and
 
archives) would be loaded directly into Guck!
 
   
#G 03 FF 000 *.ACC@ @ @
+
#O 06 01 08 FF PRINTER@ @
  +
Printer icon, position, and label assignment.
- This line lets you run an ACC as a program, if the ACC is capable of it,
 
by double-clicking on the ACC in any window.
 
   
#G 03 FF 000 *.APP@ @ @
 
#G 03 FF 000 *.PRG@ @ @
 
#Y 03 FF 000 *.GTP@ @ @
 
#P 03 FF 000 *.TTP@ @ @
 
#F 03 04 000 *.TOS@ @ @
 
#G 03 A0 200 C:\UTILS\ARC\STZIP26\STZIP.PRG@ *.ZIP@ @
 
#G 03 2F 200 C:\UTILS\ARC\TWOINONE.PRG@ *.ARC@ @
 
#G 03 2F 200 C:\UTILS\ARC\TWOINONE.PRG@ *.LZH@ @
 
#G 03 2F 200 C:\UTILS\ARC\TWOINONE.PRG@ *.ZOO@ @
 
#G 03 2F 200 C:\UTILS\ARC\TWOINONE.PRG@ *.ARJ@ @
 
#G 03 2F 200 C:\UTILS\LOADINF\LOADINF.PRG@ *.INF@ @
 
Executable programs and programs to run when files with the
 
appropriate mask are opened. The second two digits of the third
 
column of numbers ("00" of the "200") is the hex number of the
 
function key assignment. "0A" would be F10.
 
Other parameters (for GTP or TTP) can be included before the last "@".
 
   
#D 0A 0A 000 @ *.*@ @
+
#T 07 00 09 FF GARBAGE@ @
  +
Trash icon, position, and label assignment.
Default folder icon
 
   
#I 0B 0B 000 @ *.*@ @
 
Default file icon
 
   
  +
#X 07 01 7B FF C:\UTILS\RECV_CAN\RT.PRG@ TRASH CAN@
#I 0C 0C 000 @ *.PR?@ @
 
  +
Executable file on the desktop. Icon, position, and label assignment.
#I 11 11 000 @ *.AC?@ @
 
#I 2E 2E 000 @ *.CPX@ @
 
#I 3A 3A 000 @ *.TTP@ @
 
#I 0D 0D 000 @ *.TOS@ @
 
#I 39 39 000 @ *.APP@ @
 
#I 39 39 000 @ *.PRG@ @
 
#I 12 12 000 @ *.ACC@ @
 
#I 52 52 000 @ READ*.*@ @
 
#I 52 52 000 @ *.ME@ @
 
#I 2C 2C 000 @ *.INF@ @
 
#I 13 13 000 @ *.RSC@ @
 
#I 3B 3B 000 @ DC*.*@ @
 
#I 1B 1B 000 @ *.HLP@ @
 
#I 6F 6F 000 @ G+*.*@ @
 
#I 3C 3C 000 @ DATADIET.*@ @
 
#I 46 46 011 @ WORDUP.PRG@ @
 
#I 49 49 004 @ QVIEW.PRG@ @
 
#I 51 51 000 @ SUPER*.PRG@ @
 
#I 63 63 002 @ PGS2.PRG@ @
 
#I 70 70 000 @ WARP9_ST.PRG@ @
 
#I 73 73 000 @ DFORMAT.PRG@ @
 
#I 3D 3D 00A @ SQUISHII.APP@ @
 
#I 6D 6D 001 @ TWOINONE.PRG@ @
 
File icons and function key assignments. Notice these act as filters
 
also, and hence files are applied from the bottom up. For example,
 
SQUISHII.APP is assigned icon 3D, but a file called SQUID.GHU doesn't
 
match any filter, it would be assigned the default icon 0B.
 
   
#D 4E 4E 000 @ TELECOMM@ @
 
#D 3E 3E 000 @ AUTO@ @
 
#D 37 37 000 @ CLIPBRD@ @
 
#D 53 53 000 @ ACCS@ @
 
#D 55 55 000 @ CPX@ @
 
#D 35 35 000 @ TEXTE@ @
 
#D 36 36 000 @ BILDER.PAD@ @
 
#D 36 36 000 @ MYDRAW@ @
 
#D 36 36 000 @ META@ @
 
#D 36 36 000 @ GRAPHICS.Z@ @
 
#D 4F 4F 000 @ GAMES@ @
 
Folder icon assignments. Again, assignment is from bottom to top.
 
 
#M 00 00 00 FF A FLOPPY DISK@ @
 
#M 01 00 02 FF C BOOT@ @
 
#M 02 00 02 FF D PUBLISHING@ @
 
#M 03 00 02 FF E FILES@ @
 
#M 04 00 02 FF F PROGRAMMING@ @
 
#M 05 00 02 FF G GRAPHICS@ @
 
#M 06 00 02 FF H TELECOM@ @
 
#M 05 01 05 FF M RAM DISK@ @
 
Drive icon, letter, position, and label assignments.
 
 
#O 06 01 08 FF PRINTER@ @
 
Printer icon, position, and label assignment.
 
 
#T 07 00 09 FF GARBAGE@ @
 
Trash icon, position, and label assignment.
 
   
#X 07 01 7B FF C:\UTILS\RECV_CAN\RT.PRG@ TRASH CAN@
+
#V 04 01 3E FF C:\AUTO\SUPERBT\*.INF@ DESKTOP@
Executable file on the desktop. Icon, position, and label assignment.
+
Directory folder on the desktop. Position, icon, pathname, and label assignment.
   
#V 04 01 3E FF C:\AUTO\SUPERBT\*.INF@ DESKTOP@
 
Directory folder on the desktop. Position, icon, pathname, and label
 
assignment.
 
   
  +
==Comments==
  +
Notice if a file is clicked on and is not a *.INF or one of the listed archival types, TOS then checks to see if it is either TOS, TTP, GTP, PRG, or APP (in that order), and if so executes it. If it is not one of these, the remaining installation for types *.* "catches" it, so GUCK will be run and the file will be loaded in. This then "replaces" the desktop [ SHOW | PRINT |CANCEL]. Remember that each of these acts as a filter and that TOS applies them from *bottom* to top; so when you double-click on a file, TOS first checks to see if it is *.INF, and if so runs LOADINF.PRG, then it checks for type *.ARJ, then... through the executables (TOS, TTP, GTP, PRG, APP in that order), and finally if the file wasn't one of those, TOS type *.* (that's everything left) is loaded into GUCK.
   
  +
----
COMMENTS
 
  +
<center>Back to [[TOS 2.06 in-depth user guide|TOS 2.06 Guide]]</center>
--------
 
  +
<br />
Notice if a file is clicked on and is not a *.INF or one of the
 
  +
<br />
listed archival types, TOS then checks to see if it is either TOS,
 
  +
<br />
TTP, GTP, PRG, or APP (in that order), and if so executes it. If it
 
  +
[[Category:TOS 2.06 User Guide]][[Category:TOS Guides]]
is not one of these, the remaining installation for types *.*
 
"catches" it, so GUCK will be run and the file will be loaded in.
 
This then replaces the desktop [ SHOW | PRINT |CANCEL]. Remember
 
that each of these acts as a filter and that TOS applies them from
 
*bottom* to top; so when you double-click on a file, TOS first checks
 
to see if it is *.INF, and if so runs LOADINF.PRG, then it checks for
 
type *.ARJ, then... through the executables (TOS, TTP, GTP, PRG, APP
 
in that order), and finally if the file wasn't one of those, TOS type
 
*.* (that's everything left) is loaded into GUCK.
 
</pre>
 
[[Category:Programming]]
 

Latest revision as of 23:02, 9 June 2024

Back to TOS 2.06 Guide

This document has been downloaded from: (http://www.geocities.com/SiliconValley/Vista/3015/desktips.html (FYI - Geocities had shutdown in Oct 2009)
Small adaptions to the HTML code for use here, by Hallvard Tangeraas.



ATARI TOS DESKTOP SURVIVAL KIT
A GUIDE TO THE DESKTOP.INF AND NEWDESK.INF FILES


by Thomas J Hopper


LEGALITIES

I make no warranty as to the usefulness or accuracy of this document.

copyright © 1994, 1995, 1996 Thomas J Hopper
This file may only be distributed in its entirety and at no charge. No portion of this document may be distributed for profit without the explicit permission of the author.

WELCOME!

There are lots of things you can do with the new Atari desktops (and with the old ones!); almost as much as with a replacement desktop like NeoDesk from Gribnif Software! Unfortunately, the manuals Atari gives us with the computers don't tell you about all of these great features. I will try to rectify this deficiency.

I have compiled as much information on the NEWDESK.INF file that I could, and thrown in some info on TOS 2.06. This file focuses on Atari's NEWDESK.INF file, and in particular on TOS 2.06, since they are what I have. If you don't have TOS 2.06, don't worry; most of the really useful info in here is applicable to *all* versions of TOS, and some info specific to TOS 4.0x is included, too. I have tried to point out where information may be specific only to certain versions of TOS. With this as a reference, you should be able to modify your DESKTOP/NEWDESK.INF file to do almost anything with your desktop!

I have learned all of this partly through trial and error, and partly through discussions on online services. A lot of the information came to me by way of the NEWDESK topic on GEnie in the Atari Roundtable. GEnie, by the way, is an excellent source of information and support for the Atari line of computers; having been the only official online Atari service, there are more Atarians there than almost anywhere else. I suppose I should state that I have no connection with GEnie other than as a (former) satisfied user. Another excellent source of info and programs is the Internet, where Atarians from all over the world can (and do!) converse and share programs.

If you find that something is wrong, please let me know! If you see something I missed, or if you think I should include some information that isn't in here, let me know that, too. And of course, suggestions are always welcome. When contacting me, include your machine type, TOS, GEM, AES, MiNT, and MultiTOS versions (whichever apply). This will help me decipher different, unknown parameters. If you don't know some of this information or don't have MiNT or something, don't let that stop you from contacting me! But please, try to include at least the TOS version (TOS date will suffice, if necessary; just give me the copyright dates in the "Desktop Info..." menu). Also include your name and some way that I can get in touch with you, such as email address or postal address.

I can be reached at: tjh@ic.net
Also visit my Home Page


DESKTOP/NEWDESK BASICS

The DESKTOP.INF and NEWDESK.INF files in Atari computers contain all the information your computer needs to configure itself. It contains all the names, positions and (for appropriate TOS versions) icon numbers for your desktop icons. It stores all the info on Installed Apps, desktop icons, and window positions (even for windows that have been closed!). If you leave a window open when saving the desktop, the location, current directory, and file mask (for those versions of TOS that support masks) are saved. It stores info on whether or not the key click and system bell are turned on, the repeat rate for key clicks, mouse double click rate and tracking rate, current resolution, keyboard shortcuts for menu items (in TOS 2.0x or greater), and lots more. In short, it stores every peice of information that you can configure from the desktop or the standard Atari Control Panel.

When you boot up your machine, the computer loads in auto programs and then reads the DESKTOP/NEWDESK.INF (hereafter referred to collectively as simply "INF") file for information on resolution, windows, etc. If you have Atari's Control Panel (or a replacement), the key repeat rate, printer and serial port configuration, and other information is also loaded from the INF file and configured.

To change the INF file, you need simply alter a setting from either the Control Panel (not the extensible control panel, however) or one of the desktop menus, and then select "Save Desktop." If you do this several times and display the INF file after each save, you will get a feel for which changes to the desktop correspond to changes in the INF file. Before doing this, of course, make a backup of your original INF file by renaming it to DESKTOP.INX. This way if you somehow "break" the INF file, you can always be sure to have a working one handy.

You can view the file directly from the desktop; the INF file is simply an ASCII file! This means that not only is everything in the file plainly visible from the desktop, but you can load it into just about any word processor, text editor, or DTP program and edit it by hand. This has the advantage of allowing you to make certain changes that the desktop doesn't allow for. If you're really familiar with the INF file, you can also make multiple changes in much less time than it would take you from the desktop. The editor, however, must be able to load and save files in ASCII format, and it must not strip trailing spaces from lines (more on this in a moment).

One important bit of information to know and understand when editing the INF file is how TOS reads and applies the information in it. Not surprisingly, the INF file acts as a filter, through which TOS sifts programs and files to apply various actions (running files, assigning icons, etc.). What *is* surprising is that these filters work in reverse order from what you see in the INF file. The *last* entry in the INF file is the *first* filter applied! The way this works is as follows:


For icon assignments, TOS reads from the end of the file to the beginning, comparing each file in a directory to each filter (icon assignment) until a match is found. When TOS finds a match, it moves on to the next file. So if you have a program SQUISHII.APP, and assign an icon to it, that assignment should go toward the end of the file, that way it will be filtered out early on. If you have an icon assingment like
#I xx xx xxx @ *.*@ @
below the assignment for SQUISHII.APP, then SQUISHII.APP will be filtered out at the *.* (and assigned that icon) rather than at
#I xx xx xxx @ SQUISHII.APP@ @
Hence, you would never see the special icon you assigned to SQUISHII.APP. This is important to understand, for two reasons. The first is that when editing the INF file, you want to work down the file from most general to most specific; getting this order wrong will give you results other than what you wanted. The other reason is that when you make an icon assignment from the desktop, it is saved at the end of the INF file. If you were to make lots of assignments, then do a generic (*.*) icon assignment, all your files would use the generic icon (until you edited the INF file to have *.* be the last filter applied).
For program assignments, TOS reads the INF file in the same way as for icons, and applies filters in the same way. When you double click on a file (whether it's executable or not), TOS starts looking for matches from the bottom of the INF file and works its way to the top. If you were to install a program VIEWER.APP for file type *.*, this assignment would be saved at the end to the INF file, and hence be the first filter TOS saw; all files, no matter what type they were, would cause VIEWER.APP to run and they would be loaded in to it. This is true even for PRGs, APPs, TOSs, etc.; in the INF file, these are just treated as applications installed with no file type. As with icons, if you edit the INF file make sure you work from most general at the top of the INF file to most specific at the bottom.


EDITING THE INF FILE

Before you begin editing your INF file, make sure that you have a backup of you current, working version! It is possible (and fairly easy, really) to change the INF file so that the computer will become "confused" and not boot!

Probably the first thing to remember when editing your INF file is that NEWDESK.INF can't be larger than 4kb (4096 bytes), and starts causing trouble with the system around 3900 bytes. Similarly, the DESKICON.RSC can only be 64kb (65536 bytes). The newer DESKCICN.RSC (the color icon resource for TOS 4.0x and up) can be larger than this, though I don't know if there is a limit. If you try to exceed the limit, you'll get "Out Of Memory" errors and lots of headaches.

On earlier versions of TOS (less than 2.0x), the limit on DESKTOP.INF is even more restrictive; it can't be larger than 1kb (1024 bytes)! However, you also don't have a lot of icon assignments eating up that space, so it's a fair trade.

One excellent way around this is to have a directory full of different INF files; a specific one for each task. If you put only those application and icon assignments necessary for a particular task, you should have no problem avoiding the size limit. To switch between INF files, then you can just install either Charles F Johnson's shareware product Desk Switch 1.1 or Klaus Pederson's public domain Load Inf as the application for file types of *.INF. That way, when you want to change to a different task, just double click on the appropriate INF file, and away you go with all the key assignments, installed apps, desktop icons, and icon assignments you want for that task.

Another way around this is to get a program like GEMRAM, which loads GEM into RAM, and the program Shell Buffer (SHBUFxxx.PRG), which lets you configure the allowed size of the INF file. Shell Buffer only works when GEM is loaded into RAM.

Both solutions should work great on any Atari, and both have their advantages and disadvantages. Give them both a try and see which works best for you.

Something else to keep in mind when editing your INF file is that TOS expects to find certain formats at certain locations in the file. Line #d, for instance, has to have a certain number of spaces in it since TOS looks roughly 124 bytes into the INF file for the next line (#Z if you have TOS 1.04 or greater and a program set to auto boot, or #K for the menu key equivalents). That number for the bytes, incidently, also includes carriage returns (EOL characters). Before changing your desktop file, be sure you know *exactly* how many spaces belong in line #d; the wrong number can produce unpredictable results and fatal errors. To find out, of course, just load the file into a text editor that doesn't strip trailing spaces (Word Writer, Alice, Everest, and tons more) and start counting! Be sure to count the return at the end of the line.

Most other lines (but not all of them) in the INF file require a trailing space, so if you edit your file be sure to know which ones need a space and which ones don't.

What this all means, of course, is that if you edit your DESKTOP.INF or NEWDESK.INF file make sure you're using an editor that doesn't strip trailing spaces, and which saves files as ASCII text. And, as always, keep a backup of your original file!


THE KEYBOARD AND INSTALLING APPS

With the newer TOS versions, you can open a drive into a window by pressing <Alt> and the drive letter. If you want to open a drive into the current top window, you don't have to close the window and then open the drive; just hold down <CTRL> and press the drive letter! The window will automatically be changed to the root directory of whatever drive you selected.

With TOS versions 2.0x and up, Atari has made it possible to assign a keyboard equivalent to any of the desktop menu items. That way you can select a file and hit "I" to Get Info on it. Unfortunately, the mneumonics can get pretty complicated, since there are also items that could use "I" like "Show as Icons" and "Install Icon." "D" could be used for "Sort by Date", "Delete", and "Install Devices." The desktop appears to only allow normal characters (capital A through Z) for these assignments, which gets pretty limiting. Luckly, you can also use control-key combinations! When changing the menu assignments in the Desktop Configuration menu, just hold down the <CTRL> key while pressing your key. Now, instead of accidently deleting a file by pressing "D", you can assign <CTRL><DELETE> (or <CTRL><D>, if you prefer) to "Delete", and never have to worry about accidentally deleting a file!

Take note! If you use a control-key combo for a particular menu item, that combo will no longer be available for normal desktop usage. For instance, if you assign <CTRL><D> to "Show by Date", <CTRL><D> will no longer be used to open drive D into the currently active window, instead it will be used to delete selected files. Remember:

   Alternate + (A-P) = Open the drive's directory into a window
   Control   + (A-P) = Open the drive's directory in the active window

You can get all of the normal Desktop key commands by pressing <HELP> while at the Desktop.

Not only can you assign a key combo to "Delete", you can also remove the trash icon completely, and free up space for more important icons! Just select the Trash icon and then the menu item "Remove Icon". In fact, since TOS versions 2.0x and up allow you to open drives by pressing <ALTERNATE> and the drive letter, you can remove all the drive icons, too, and replace them with programs, folders, and files! If you need to actually see what's on drive D, just press <ALT><D>.

Something users of *any* TOS version can do is install more than one document type for an application! To do this, first install the application for one of the filetypes you want. Then load the DESKTOP/NEWDESK.INF file into an ASCII editor. Make a copy of the installed application line, making sure to keep all the copies together with the original in the .INF file. It will look something like:

   #Y FF 04 000 C:\path\GEMVIEW.GTP@ *.PI3@ @

Then rename the installed file type ("*.PI3") to whatever other file type you want. Make sure to keep all of these lines together. After doing this a few times, you might have the following lines in your .INF file:

   #Y FF 04 000 C:\path\GEMVIEW.GTP@ *.PI?@ @
   #Y FF 04 000 C:\path\GEMVIEW.GTP@ *.PC?@ @
   #Y FF 04 000 C:\path\GEMVIEW.GTP@ *.GIF@ @

Editing your INF file manually like this is the only way to install one application for more than one file type, since using "Install Application" from the desktop will just overwrite any previous assignment, rather than adding to it.

Of course, instead of installing an application for a particular extender, you might try editing the lines for a particular *prefix*! You could do something like:

#G 03 04 000 C:\UTILS\FILE_VIE.WER\AV380.PRG@ READ*.*@ @

So that whenever you double clicked on a file like "READ.ME" or "README.TXT", ASCII View 3.80 would be run and the file loaded into it for viewing!

In fact, you can replace the Desktop's boring old [ SHOW | PRINT | CANCEL] by installing an application for all file types. Be careful; since this works as a catch-all, you have to make sure that such an installation is the *last* line TOS checks when you double click. That means it has to be the first application line in the .INF file (remember, TOS uses the DESKTOP/NEWDESK.INF file as a sort of filter, working from the end of the .INF to the beginning. Basically, the place to install an app like this is the line just before the *.APP, *.PRG, *.TOS, etc. is defined. See the annotated INF file below for an example.


NEAT HACKS

In any version of TOS you can, of course, change the name of any desktop icon to anything you want. This is true of the Trash can, which can be renamed HAZARD or whatever you want. It's also true of any programs or folders you put on the desktop (in TOS 2.0x or greater); Just look at the line of the INF file where that file/folder appears. It will look something like:

   #X 07 01 7B FF   C:\UTILS\VIEWERS\VIEWER.PRG@ VIEWER.PRG@

The name seen on the desktop will be "VIEWER.PRG". You can change this to "SEE IT!" just by changing the line to something like:

   #X 07 01 7B FF   C:\UTILS\VIEWERS\VIEWER.PRG@ SEE IT!@

Of course, as I said above, you don't really need the trash or drive icons on TOS 2.0x or greater, so why not just get rid of them? You can free up tons of space on the desktop for commonly used programs, files, and folders. It also has the nice side-affect of freeing up space in your INF file, allowing you to have a few more lines of icon or application assignments. This is a great tip for people who use Desk Switch or Load Inf; you can replace the drive icons with INF file icons, allowing you easy access not to your drives but to the work you need to do.

One feature that deserves to be recognized, though it isn't a hack, is the drag and drop feature of TOS 2.0x or greater. With this feature, you can put your commonly used programs on the desktops and then just drag the file you want to work on over the app (until the app is highlighted), then "drop" the file. This has the advantage of requiring fewer steps to get working, as well as not requiring you to install the application in the INF file, thereby saving a few bytes of space.

Create INF files specific to programs, put them all in a common folder, and use Desk Switch or Load Inf to switch between them. You can have a DTP.INF, WORDPROC.INF, GEMDRAW.INF, DEGAS.INF, TELECOM.INF, UNARC.INF, etc. This frees up a lot of space in any particular INF file. And with each INF, each type of file used with that task can have its own unique icon, so it's easy to distinguish file types, and you can also have all the installed application info you want! Using just one INF file really limits you in what you can do, so make more!

Reset your keyboard-equivalents for the desktop menus so they make sense! Use normal keys for one menu, and <CTRL>-key combos for the other. You can even try <SHIFT><CTRL>-key combos. Require two keys to be pressed when deleting or formating.

Get a resource editor (like MKRSC; this works with TOS 4.0x icons) and build your own icons, then assign them by hex number to files in your INF file.

Put a folder on the the desktop and save the INF file. Then edit the INF file so that the line containing that folder begins with #X instead of #V. Now when you double click on the folder, the default document displayer is run, and the contents of the folder are loaded in a batch mode. This is an excellent way of viewing new pictures or text files! You can even use masks to control what sort of files load in. Of course, your viewer has to be capable of processing batch jobs.

Make yourself a blank icon (no mask, nothin'). You can now assign short notes to the name of the icon, such as Fkey assignments, short reminders, and whatnot. If you have TOS 2.0x or greater, you can put these "sticky notes" on the desktop, too. They are easily editable from the desktop.


INF FILE COMPOSITION

Below is a (fairly) complete explanation of the lines in the DESKTOP.INF or NEWDESK.INF files. Some parameters only apply to specific versions of TOS. Compare what's below to what is already in your .INF file, and if it's not already there, don't add it! TOS expects certain lines to have a particular format, and adding to these lines can confuse TOS and give you headaches. On the other hand, deleting things can have the same effect, so don't do that either.

Where a description is given by "bits", the following procedure will produce the needed hexidecimal number:

start with the high bit (e.g. bit "7"), and begin writing down the desired configuration as a binary number (1's and 0's) from left to right. Unlisted bits should not be changed. When the number is complete, convert it to hex. Any decent calculator will do this without a fuss. For example: For the "Other configuration parameters" (see below), I want bit 4 set to "filname", so I write a 0; bit 3 I want set to "top window", so to the right of the zero I write another 0; then bit 2 I set "size to fit" on, so I write a 1 to the right of bit 3; bit 1 is not listed so I write a 1 (since that's what it was originally); finally bit 0 I want set to "sort on", so I write a 0. The resulting number is "00110." I set my calculator to "bin" and plug this number in, then convert it to hex by changing the calculator mode to "hex". The resulting number, which goes in the fourth column of line #E is 06.

If you aren't familiar with doing this, I suggest you try it out a couple times and compare it with what's already in your desktop file. Don't try changing anything until you are confident you can get it right! Wrong values can do unpredictable things to your system, including causing it to crash!

I have been unable to determine the usage of some bits. In these cases, I list the bit with a question mark and give the current value in my NEWDESK.INF file. Yours may be different, so check it and use whatever your INF file uses. To check it, convert the current hex value to binary: the rightmost number is bit 0, the digit to the left of that is bit 1, and so on. Converting hex 06 to bin is 110: bit 0 = 0; bit 1 = 1, bit 2 = 1, bit 3 = 0 (not shown), and bit 4 = 0 (also not shown).

And remember, if you find you've made a mistake, just delete the broken .INF file and re-load the old version that you backed up.

All "@" symbols must be followed by a space.


Serial communication settings

Special thanks to Bill Hallman for supplying the communications settings.

#a000000
    digit  setting         possible values
      1    duplex          0 = full   1 = half
      2    baud            (see below)
      3    parity          0 = none   1 = odd       2 = even
      4    number of bits  0 = 8      1 = 7         2 = 6        3 = 5
      5    flow control    0 = none   1 = xon/xoff  2 = rts/cts  3 = 1 & 2
      6    strip bit       0 = yes    1 = no
    (digits measured left to right: i.e. #a123456)
 
     Baud settings:
           setting      baud          setting       baud
           -------      ----          -------      ----
              0         9600             8         1800
              1         4800             9          600
              2         1200             ?           50
              3          300             >           75
              4        19200             =          110
              5         3600             <          134
              6         2400             ;          150
              7         2000             :          200


Printer Settings

#b000000
      digit \ setting      0               1
        1              dot matrix      daisy wheel
        2            black & white       color
        3              1280 dpl         960 dpl
        4                draft           final
        5               parallel         serial
        6              continuous      single sheet


Keyboard equivalents

(available on TOS 2.0x or greater)

#K xx xx xx xx ... @
   next 28 columns = hexidecimal value of kbd equiv. (00 = none)
   next 2 columns = 00
   next column = Video prefs. key (not on all TOS versions)
   last column = @


Video settings

(some features not available on some versions of TOS)

#E PR BR xx OP LD CM xx xx xx...
 
    PR = Preferences (Confirm file copy, delete, and overwrite; display
    options)
 
      bit 7: show files as
         1 = show as text           0 = show as icons
 
      bits 6,5: sort
         00 = by name               01 = by date
         10 = by size               11 = by type
 
      bit 4: confirm deletes
         1 = yes                    0 = no
 
      bit 3: confirm copy
         1 = yes                    0 = no
 
      bit 2: ?
         0
 
      bit 1: ?
         0
 
      bit 0: confirm overwrites
         0 = yes                    1 = no
 
    B = Blitter
         1 = on                     0 = off
 
    R = Resolution #
 
         1 = ST Low  or RGB 320 x 200
         2 = ST Med  or RGB 640 x 200
         3 = ST Hi   or RGB 640 x 400
         4 = Falcon 80 col x 240 or 480
         5 = TT monochrome(?)
         6 = Falcon 40 col x 240 or 480
 
    OP = Other configuration parmaters
 
      bit 4: Input parameter (from "Desktop Config")
         0 = filename               1 = pathname
 
      bit 3: Default directory (from "Desktop Config")
         0 = Top Window             1 = Application
 
      bit 2: Size to fit
         0 = off                    1 = on
 
      bit 1: Cache
         0 = off                    1 = on
 
      bit 0: Sort on, off
         0 = Sort on                1 = Sort off
 
     LD = Line Doubling or Interlace
 
         00 = Line Doubling or Intlace off
         01 = Line Doubling or Intlace on
 
     CM
 
      bit 7 - ST Compatibility:
             0 = non-compatible;    1 = ST compatibility on
 
      bit 4: Hardware Select
         0 = RGB mode               1 = VGA mode
 
      bit 3: nuber of text columns
         0 = 40 columns             1 = 80 columns
 
      bits 0-2: number of available colors
         000 = 2 colors
         001 = 4
         010 = 16
         011 = 256
         100 = Truecolor mode


Desktop & Window settings

#Q xx xx xx xx DC WB
 
     D = Desktop Background Pattern
 
         0 = transparent                     1 = Pattern #1
         2 = Pattern #2         ...          7 = Solid
 
     C = Desktop background color
 
         0 = Color #1                        1 = Color #2
         A = Color #10          ...          F = Color #16
 
     W = Window Background Pattern
 
         0 = transparent                     1 = Pattern #1
         2 = Pattern #2         ...          7 = Solid
 
     B = Window background color
 
         0 = Color #1                        1 = Color #2
         A = Color #10          ...          F = Color #16


Installed Applications have the following info:

     #n 04 04 000 C:\path\progname@ *.*@ @

Where #n is any of the following:

     #G  for GEM prg
     #Y  for GTP prg
     #P  for TTP prg
     #F  for TOS prg

The first 04 is the prg icon. Changing this has no effect The second 04 is the document icon. Changing this has no effect. Both of these should (generally) be set to the same value.

  000  contains the following information :

       First Digit  -   Number        Meaning
                           0          Default Directory = Top Window
                                      Parameter = Filename Only
                           1          Default Directory = Application
                                      Parameter = Filename Only
                           2          Default Directory = Top Window
                                      Parameter = Full Path
                           3          Default Directory = Application
                                      Parameter = Full Path

       Second and Third Digit  =  Function key assignment F1 to
       shift-F10 (F20):
                          00 = no assignment          01 = F1
                          0A = F10                    0F = F15
                          10 = F16                    14 = F20

Following this is the full path and file name, followed immediately by an "@" symbol. After the "@" is a space followed by the installed document type (if any), followed by a second "@". Next comes another space followed by any parameters that are to be passed to the program (for GTP or TTP programs). Finally comes another "@" and a space.

For example,

  #P FF 04 009 C:\PATH\VIEWER.TTP@ *.*@ @

would install the program VIEWER.TTP as the default document displayer (this then supercedes the desktop [ SHOW | PRINT | CANCEL ]). This line also sets VIEWER.TTP to run when F9 is pressed. There are no parameters passed to this program.


Default window icons

 Example: #G 03 03 000 @ *.PRG@ @

First column = type

    #I = specific file or file type *
    #N = non-specific file *
    #D = folder
    #G = Gem app
    #Y = GTP app
    #P = TTP app
    #F = Tos app

second column = default icon # for #G, #F, #Y, #P New default icon can be installed for app type by changing this #

third column = default icon # for #N, #D New icon can be installed for non-prg files by changing this #

Both the second and third column should contain the same hexidecimal number.

fourth column - function key assignment. Leave at 000 (no assingment)

fifth column - @ filename.ext@ @ wildcard

* #I assigns an icon to the specified file or file type. It does not assign an action. #N assigns an icon to the specified file or file type and specifies it as a non-executable file. If the line

            #N 0B 0B 000 @ *.*@ @

appears below the default lines for APP, PRG, etc. (e.g.

            #G 03 FF 000 *.APP@ @ @
            #G 03 FF 000 *.PRG@ @ @ etc.),

programs will not execute when double-clicked on.


Desktop Icons

 Example: #X 08 02 18 FF   C:\UTILS\VIEWER\VIEWER.PRG@ SEE IT!@

first column = type

    #M = Storage Device
    #T = Trash
    #O = Printer
    #X = Application
    #V = Directory

second column = horizontal position in icon widths

third column = vertical position in icon widths

fourth column = Hex value of Icon number in DESKTOP.RSC

fifth column = FF (function unknown)

sixth column = Device ID (A-P) or space

Finally: full_path_and_filename@ icon label@  (for a file or folder)
         Device name@ @                       (for a device)


Annotated NEWDESK.INF File

#a000000

Stores serial communication info.


#b000000

Printer Configuration


#c7770007000600070055200505552220770557075055507703111103 

Color palette settings, mouse double-click response, key-click, bell sound, key delay and key repeat rate.


#d                                             

Reserved. Needs to have roughly forty-seven spaces since GEM looks roughly 124 bytes into the file for the next line.


#Z 01 F:\RUNPROG\PROGRAM.PRG@ 

Program to Auto-run at bootup. Does not apply to TOS earlier than 1.04.


#K 4F 49 53 1F 46 20 43 00 41 4D 00 09 14 0E 04 13 05 0F 00 00 00 01
00 12 00 52 00 44 00 00 @ 

Keyboard assignments for desktop menu items. (should all be on one line)


#E 50 13 00 06 

Default screen resolution; window sorting method; show as icon or text; confirm copies, deletes, etc. Second digit of the second byte is for screen resolution: 13 = blitter on, ST High rez.


#Q 41 00 43 40 43 40

#W 00 00 02 07 4B 11 00 F:\RUNPROG\*.PRG@
#W 00 00 16 02 35 0B 00 @
#W 00 00 2E 0E 22 0A 00 @
#W 00 00 00 0C 21 0C 00 @
#W 00 00 00 04 4C 0C 00 @
#W 00 00 02 0D 4C 09 00 @
#W 00 00 0E 0F 2A 09 00 @
#W 00 00 06 01 34 09 00 @ 

Default window locations, sizes, and open directories and masks.


#P 03 04 000 C:\UTILS\FILE_VIE.WER\GUCK18\GUCK.TTP@ *.*@ @ 

This line installs Guck as the default file viewer. When the file is double clicked on, TOS checks all the #G, #P, #Y, and #F assignments below, and if the file doesn't match any of those, Guck is run and the file is loaded in. Notice that it is the first assignment in the INF file, and hence the last assigment TOS checks. If you moved this one down a few lines (say, underneath #F 03 04 000 *.TOS@ @ @ ), you'd never get any programs to run; everything (except the .INFs and archives) would be loaded directly into Guck!


#G 03 FF 000 *.ACC@ @ @

This line lets you run an ACC as a program, if the ACC is capable of it, by double-clicking on the ACC in any window.


#G 03 FF 000 *.APP@ @ @
#G 03 FF 000 *.PRG@ @ @
#Y 03 FF 000 *.GTP@ @ @
#P 03 FF 000 *.TTP@ @ @
#F 03 04 000 *.TOS@ @ @
#G 03 A0 200 C:\UTILS\ARC\STZIP26\STZIP.PRG@ *.ZIP@ @
#G 03 2F 200 C:\UTILS\ARC\TWOINONE.PRG@ *.ARC@ @
#G 03 2F 200 C:\UTILS\ARC\TWOINONE.PRG@ *.LZH@ @
#G 03 2F 200 C:\UTILS\ARC\TWOINONE.PRG@ *.ZOO@ @
#G 03 2F 200 C:\UTILS\ARC\TWOINONE.PRG@ *.ARJ@ @
#G 03 2F 200 C:\UTILS\LOADINF\LOADINF.PRG@ *.INF@ @ 

Executable programs and programs to run when files with the appropriate mask are opened. The second two digits of the third column of numbers ("00" of the "200") is the hex number of the function key assignment. "0A" would be F10.
Other parameters (for GTP or TTP) can be included before the last "@".


#D 0A 0A 000 @ *.*@ @ 

Default folder icon


#I 0B 0B 000 @ *.*@ @ 

Default file icon


#I 0C 0C 000 @ *.PR?@ @
#I 11 11 000 @ *.AC?@ @
#I 2E 2E 000 @ *.CPX@ @
#I 3A 3A 000 @ *.TTP@ @
#I 0D 0D 000 @ *.TOS@ @
#I 39 39 000 @ *.APP@ @
#I 39 39 000 @ *.PRG@ @
#I 12 12 000 @ *.ACC@ @
#I 52 52 000 @ READ*.*@ @
#I 52 52 000 @ *.ME@ @
#I 2C 2C 000 @ *.INF@ @
#I 13 13 000 @ *.RSC@ @
#I 3B 3B 000 @ DC*.*@ @
#I 1B 1B 000 @ *.HLP@ @
#I 6F 6F 000 @ G+*.*@ @
#I 3C 3C 000 @ DATADIET.*@ @
#I 46 46 011 @ WORDUP.PRG@ @
#I 49 49 004 @ QVIEW.PRG@ @
#I 51 51 000 @ SUPER*.PRG@ @
#I 63 63 002 @ PGS2.PRG@ @
#I 70 70 000 @ WARP9_ST.PRG@ @
#I 73 73 000 @ DFORMAT.PRG@ @
#I 3D 3D 00A @ SQUISHII.APP@ @
#I 6D 6D 001 @ TWOINONE.PRG@ @ 

File icons and function key assignments. Notice these act as filters also, and hence files are applied from the bottom up. For example, SQUISHII.APP is assigned icon #3D, but a file called SQUID.GHU doesn't match any filter, it would be assigned the default icon #0B.


#D 4E 4E 000 @ TELECOMM@ @
#D 3E 3E 000 @ AUTO@ @
#D 37 37 000 @ CLIPBRD@ @
#D 53 53 000 @ ACCS@ @
#D 55 55 000 @ CPX@ @
#D 35 35 000 @ TEXTE@ @
#D 36 36 000 @ BILDER.PAD@ @
#D 36 36 000 @ MYDRAW@ @
#D 36 36 000 @ META@ @
#D 36 36 000 @ GRAPHICS.Z@ @
#D 4F 4F 000 @ GAMES@ @ 

Folder icon assignments. Again, assignment is from bottom to top.


#M 00 00 00 FF A FLOPPY DISK@ @
#M 01 00 02 FF C BOOT@ @
#M 02 00 02 FF D PUBLISHING@ @
#M 03 00 02 FF E FILES@ @
#M 04 00 02 FF F PROGRAMMING@ @
#M 05 00 02 FF G GRAPHICS@ @
#M 06 00 02 FF H TELECOM@ @
#M 05 01 05 FF M RAM DISK@ @

Drive icon, letter, position, and label assignments.


#O 06 01 08 FF   PRINTER@ @

Printer icon, position, and label assignment.


#T 07 00 09 FF   GARBAGE@ @ 

Trash icon, position, and label assignment.


#X 07 01 7B FF   C:\UTILS\RECV_CAN\RT.PRG@ TRASH CAN@ 

Executable file on the desktop. Icon, position, and label assignment.


#V 04 01 3E FF   C:\AUTO\SUPERBT\*.INF@ DESKTOP@

Directory folder on the desktop. Position, icon, pathname, and label assignment.


Comments

Notice if a file is clicked on and is not a *.INF or one of the listed archival types, TOS then checks to see if it is either TOS, TTP, GTP, PRG, or APP (in that order), and if so executes it. If it is not one of these, the remaining installation for types *.* "catches" it, so GUCK will be run and the file will be loaded in. This then "replaces" the desktop [ SHOW | PRINT |CANCEL]. Remember that each of these acts as a filter and that TOS applies them from *bottom* to top; so when you double-click on a file, TOS first checks to see if it is *.INF, and if so runs LOADINF.PRG, then it checks for type *.ARJ, then... through the executables (TOS, TTP, GTP, PRG, APP in that order), and finally if the file wasn't one of those, TOS type *.* (that's everything left) is loaded into GUCK.


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