Omnitrend's Universe

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Revision as of 16:13, 12 September 2007 by Admin (talk | contribs) (table fix)
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SECTION SUB-SECTION CURRENT DISPLAY KEYPRESS FUNCTION
HYPERDRIVE Local Group
Chart
up arrow Move cursor up one line.
down arrow Move cursor down one line.
If "V" column has "Y"
on same line as cursor
OPTION Go to Planetary Bodies.
IF cursor turns into a ">"
on line as "X:"
OPTION Computer is now ready
for manual numeric input.
If cursor is a ">" on the
line with "X:"
num input Enter x, y, and z
coordinates.
If cursor is a ">" on the
line with "X:" and you
have entered
coordinates
SELECT Computer calculates a
hyperspace jump and
goes to Local Group
Map screen.
If cursor is on any other line SELECT Computer calculates a
hyperspace jump and
goes to Local Group
Map screen.
Local Group
Map
OPTION Return to Local Group
Chart.
SELECT Execute hyperspace jump.
Planetary Bodies START Return to Local Group
Chart.
WEAPONS If the bottom of the screen
is blank
<T> Select a target.
(same as above) <L> Fire laser.
(same as above) <M> Fire missile(s).
(same as above) <O> Go to the Emergency
Systems menu.
(same as above) <D> Dock with target.
(same as above) START Exit from Weapons.
Target Select Computer is asking for a
target
1 ... 4 Selects target.
"Viewmag?" up arrow Increase tactical viewer
magnification by 10%.
(same as above) down arrow Decrease tactical viewer
magnification by 10%.
(same as above) RETURN Begin tactical high
definition scan.
"Visual Damage?" Y/N Select flashing damage
display.
Laser "Confirm" <C> Laser lock-on confirmed;
fire laser.
Missiles Computer lists all missile
types and current stores
of each
0-9 Selects a missile type.
"Salvo size?" num input Select number of missiles
to fire in salvo.
"Confirm?" <C> Confirms lock-on and
firing.
Emergency <O> Overload hyperdrive.
<R> Launch rescue pods.
Overload Computer is displaying
overload countdown
<A> Aborts countdown to overload.
Dock/boarding "Number of boarders?" num input Enters number of crew to
board target ship.
Computer is displaying
the boarding battle
<R> Retreat back to main ship.
MONEY
EXCHANGE
<ESC> Exit Money Exchange.
<E> Go to Exchange.
<T> Go to Transfer.
Exchange <1> Go to Xchng Ore-Credits.
<2> Go to Xchng Ore-Ore.
Xchng
Ore-Credits
<C> Exchange Credits-to-Ore.
<O> Exchange Ore-to-Credits.
If computer is displaying
"Number of Credits?"
num input Enter number of credits to
be exchanged for Ore.
If computer is displaying
"Units of Ore?"
num input Enter units of Ore to be
exchanged for credits.
Xchng
Ore-Ore
If computer is displaying
"Exchange which
ore?"
1 ... 4 Enter Ore to exchange from.
If computer is displaying
"To which Ore?"
1 ... 4 Enter Ore to exchange to.
Transfer If computer is displaying
"Xchng from which
Orbiter?"
1 ... 5 Enter orbiter to remove
Ore from.
If computer is displaying
"To which Orbiter?"
1 ... 5 Enter orbiter to put Ore
into.
CONTRACT
HOUSE
<ESC> Exit Contract House.
1 ... 5 Select contract 1-5.
TRAVELER'S
TERMINUS
<ESC> Exit Traveler's Terminus.
<L> Go to Load Travs.
Go to Unload Travs.
Load Travs If computer is displaying
"Which Orbiter?"
1 ... 5 Enter orbiter to load pas-
sengers onto.
If computer id displaying
"How many passengers?"
num input Enter number of pas-
sengers to load onto
selected Orbiter.
Unload Travs If computer is displaying
"Which Orbiter?"
1 ... 5 Enter orbiter to unload
passengers from.
If computer is displaying
"How many passengers?"
num input Enter number of pas-
sengers to unload from
selected orbiter.
DEPARTURES <ESC> Exit Departure.
<R> Go to Repair.
<F> Go to Fuel.
Go to Board.
<L> Launch Orbiters. Go to
Ascent.
Repair 1 ... 5 Enter orbiter number 1-5.
Computer is displaying
"Repair how many
points?"
num input Enter number of points to
be repaired.
Fuel 1 ... 5 Enter orbiter to be fueled.
Computer is displaying
"How much energy?"
num input Enter number of units to
be put into selected
orbiter.
Board
Ascent
1 ... 5 You board spacecraft 1-5
for the ascent.
1 ... 5 Change ascent status.
CARGO
MANIFEST
up arrow Move arrow pointer up.
down arrow Move arrow pointer down.
1 ... 5 Moves cargo item on
pointer row onto Orbital
shuttle 1-5.
<0> Moves cargo item on
pointer row into cargo
hold.
SELECT Scroll manifest down one line.
OPTION Scroll manifest up one line.
START Exit Cargo Manifest.
LAUNCH
ORBITERS
Load Orbiters <ESC> Exit Launch Orbiters.
OPTION Advance to next section
and highlight.
SELECT Change currently high-
lighted area.
If "ENERGY" is
selected
num input Enter percentage energy
to load.
If "CREW" is selected SELECT Crew load status changes.
If "ORE" is selected num input Enter quantity of Ore to
load onto orbiter.
If "PSNGR" is selected num input Enter number of pas-
sengers to load onto
orbiter.
START Launch orbiters.
Once orbiters are
launched
1 ... 5 Change descent status of
orbiters 1-5.
REPORT
STATUS
OPTION Move arrow to next
selection.
SELECT Display status of selected
system or exit if on
"* * EXIT * *"
If computer is displaying
status of a section
START Return to Report Status
menu.
PROGRAM
CONTROL
START Exit Program Status.
up arrow Move row pointer one
row up.
down arrow Move row pointer one
row down.
OPTION Change column pointer.
SELECT Change value pointed at
by row and column
pointer.
BUYER'S
BOARD
<ESC> Exit Buyer's Board.
0 ... 9 Purchase product 0-9.
PORTMASTER <ESC> Exit Portmaster.
up arrow Move row pointer up one
row.
down arrow Move row pointer down
one row.
<L> Loading selected item
onto orbiter.
<C> Go to Change Orbiter.
Change Orbiter 1 ... 5 Change current orbiter to
1-5.
SELLER'S
BOARD
<ESC> Exit Seller's Board.
<A> Add an item from any
orbiter.
<R> Go to Remove Item.
Remove Item If computer is displaying
"ITEM NUMBER?"
0 ... 9 Remove item 0-9 from
Seller's Board.

Go to Item Pricing.
Item Pricing If computer is displaying
"ITEM NUMBER?"
0 ... 9 Enter number of item to
price.
num input Enter new price.
Start bidding.
If computer is displaying
"BIDDING UNDERWAY"
<H> Halts bidding.
PARTS
REMOVAL
SELECT Advances pointer to next
systems.
OPTION Reverses pointer to pre-
vious system.
space bar Changes the current sys-
tem's status.
START Exit Parts Removal.
PARTS
PURCHASE
OPTION Advanced pointer to next
section.
SELECT Highlight a section for
input.
START Exit Parts Purchase.
Parts "PARTS" is highlighted num input Input system, part
number, and quantity if
necessary. Computer dis-
plays part cost.
(same as above) RETURN Exit parts.
"PARTS" is highlighted
and part cost is
displayed
OPTION Aborts purchase.
(same as above) SELECT Purchase the displayed
part.
Ore IV "ORE IV" is
highlighted
num input Input number of units of
Ore IV to purchase. Com-
puter displays cost.
(same as above) RETURN Exit Ore IV.
"ORE IV" is highlighted
and cost is displayed
OPTION Abort purchase.
(same as above) SELECT Purchase displayed quan-
tity of Ore IV.
Hulls "HULLS" is highlighted num input Input number of hulls to
purchase. Computer dis-
plays cost.
(same as above) RETURN Exit Hulls.
"HULLS" is highlighted
and cost is displayed
OPTION Abort purchase.
(same as above) SELECT Purchase displayed quan-
tity of hulls.