Omnitrend's Universe
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SECTION | SUB-SECTION | CURRENT DISPLAY | KEYPRESS | FUNCTION |
---|---|---|---|---|
HYPERDRIVE | Local Group Chart |
up arrow | Move cursor up one line. | |
down arrow | Move cursor down one line. | |||
If "V" column has "Y" on same line as cursor |
OPTION | Go to Planetary Bodies. | ||
IF cursor turns into a ">" on line as "X:" |
OPTION | Computer is now ready for manual numeric input. | ||
If cursor is a ">" on the line with "X:" |
num input | Enter x, y, and z coordinates. | ||
If cursor is a ">" on the line with "X:" and you have entered coordinates |
SELECT | Computer calculates a hyperspace jump and goes to Local Group Map screen. | ||
If cursor is on any other line | SELECT | Computer calculates a hyperspace jump and goes to Local Group Map screen. | ||
Local Group Map |
OPTION | Return to Local Group Chart. | ||
SELECT | Execute hyperspace jump. | |||
Planetary Bodies | START | Return to Local Group Chart. | ||
WEAPONS | If the bottom of the screen is blank |
<T> | Select a target. | |
(same as above) | <L> | Fire laser. | ||
(same as above) | <M> | Fire missile(s). | ||
(same as above) | <O> | Go to the Emergency Systems menu. | ||
(same as above) | <D> | Dock with target. | ||
(same as above) | START | Exit from Weapons. | ||
Target Select | Computer is asking for a target |
1 ... 4 | Selects target. | |
"Viewmag?" | up arrow | Increase tactical viewer magnification by 10%. | ||
(same as above) | down arrow | Decrease tactical viewer magnification by 10%. | ||
(same as above) | RETURN | Begin tactical high definition scan. | ||
"Visual Damage?" | Y/N | Select flashing damage display. | ||
Laser | "Confirm" | <C> | Laser lock-on confirmed; fire laser. | |
Missiles | Computer lists all missile types and current stores of each |
0-9 | Selects a missile type. | |
"Salvo size?" | num input | Select number of missiles to fire in salvo. | ||
"Confirm?" | <C> | Confirms lock-on and firing. | ||
Emergency | <O> | Overload hyperdrive. | ||
<R> | Launch rescue pods. | |||
Overload | Computer is displaying overload countdown |
<A> | Aborts countdown to overload. | |
Dock/boarding | "Number of boarders?" | num input | Enters number of crew to board target ship. | |
Computer is displaying the boarding battle |
<R> | Retreat back to main ship. | ||
MONEY EXCHANGE |
<ESC> | Exit Money Exchange. | ||
<E> | Go to Exchange. | |||
<T> | Go to Transfer. | |||
Exchange | <1> | Go to Xchng Ore-Credits. | ||
<2> | Go to Xchng Ore-Ore. | |||
Xchng Ore-Credits |
<C> | Exchange Credits-to-Ore. | ||
<O> | Exchange Ore-to-Credits. | |||
If computer is displaying "Number of Credits?" |
num input | Enter number of credits to be exchanged for Ore. | ||
If computer is displaying "Units of Ore?" |
num input | Enter units of Ore to be exchanged for credits. | ||
Xchng Ore-Ore |
If computer is displaying "Exchange which ore?" |
1 ... 4 | Enter Ore to exchange from. | |
If computer is displaying "To which Ore?" |
1 ... 4 | Enter Ore to exchange to. | ||
Transfer | If computer is displaying "Xchng from which Orbiter?" |
1 ... 5 | Enter orbiter to remove Ore from. | |
If computer is displaying "To which Orbiter?" |
1 ... 5 | Enter orbiter to put Ore into. | ||
CONTRACT HOUSE |
<ESC> | Exit Contract House. | ||
1 ... 5 | Select contract 1-5. | |||
TRAVELER'S TERMINUS |
<ESC> | Exit Traveler's Terminus. | ||
<L> | Go to Load Travs. | |||
Go to Unload Travs. | ||||
Load Travs | If computer is displaying "Which Orbiter?" |
1 ... 5 | Enter orbiter to load pas- sengers onto. | |
If computer id displaying "How many passengers?" |
num input | Enter number of pas- sengers to load onto selected Orbiter. | ||
Unload Travs | If computer is displaying "Which Orbiter?" |
1 ... 5 | Enter orbiter to unload passengers from. | |
If computer is displaying "How many passengers?" |
num input | Enter number of pas- sengers to unload from selected orbiter. | ||
DEPARTURES | <ESC> | Exit Departure. | ||
<R> | Go to Repair. | |||
<F> | Go to Fuel. | |||
Go to Board. | ||||
<L> | Launch Orbiters. Go to Ascent. | |||
Repair | 1 ... 5 | Enter orbiter number 1-5. | ||
Computer is displaying "Repair how many points?" |
num input | Enter number of points to be repaired. | ||
Fuel | 1 ... 5 | Enter orbiter to be fueled. | ||
Computer is displaying "How much energy?" |
num input | Enter number of units to be put into selected orbiter. | ||
Board Ascent |
1 ... 5 | You board spacecraft 1-5 for the ascent. | ||
1 ... 5 | Change ascent status. | |||
CARGO MANIFEST |
up arrow | Move arrow pointer up. | ||
down arrow | Move arrow pointer down. | |||
1 ... 5 | Moves cargo item on pointer row onto Orbital shuttle 1-5. | |||
<0> | Moves cargo item on pointer row into cargo hold. | |||
SELECT | Scroll manifest down one line. | |||
OPTION | Scroll manifest up one line. | |||
START | Exit Cargo Manifest. | |||
LAUNCH ORBITERS |
Load Orbiters | <ESC> | Exit Launch Orbiters. | |
OPTION | Advance to next section and highlight. | |||
SELECT | Change currently high- lighted area. | |||
If "ENERGY" is selected |
num input | Enter percentage energy to load. | ||
If "CREW" is selected | SELECT | Crew load status changes. | ||
If "ORE" is selected | num input | Enter quantity of Ore to load onto orbiter. | ||
If "PSNGR" is selected | num input | Enter number of pas- sengers to load onto orbiter. | ||
START | Launch orbiters. | |||
Once orbiters are launched |
1 ... 5 | Change descent status of orbiters 1-5. | ||
REPORT STATUS |
OPTION | Move arrow to next selection. | ||
SELECT | Display status of selected system or exit if on "* * EXIT * *" | |||
If computer is displaying status of a section |
START | Return to Report Status menu. | ||
PROGRAM CONTROL |
START | Exit Program Status. | ||
up arrow | Move row pointer one row up. | |||
down arrow | Move row pointer one row down. | |||
OPTION | Change column pointer. | |||
SELECT | Change value pointed at by row and column pointer. | |||
BUYER'S BOARD |
<ESC> | Exit Buyer's Board. | ||
0 ... 9 | Purchase product 0-9. | |||
PORTMASTER | <ESC> | Exit Portmaster. | ||
up arrow | Move row pointer up one row. | |||
down arrow | Move row pointer down one row. | |||
<L> | Loading selected item onto orbiter. | |||
<C> | Go to Change Orbiter. | |||
Change Orbiter | 1 ... 5 | Change current orbiter to 1-5. | ||
SELLER'S BOARD |
<ESC> | Exit Seller's Board. | ||
<A> | Add an item from any orbiter. | |||
<R> | Go to Remove Item. | |||
Remove Item | If computer is displaying "ITEM NUMBER?" |
0 ... 9 | Remove item 0-9 from Seller's Board. | |
|
Go to Item Pricing. | |||
Item Pricing | If computer is displaying "ITEM NUMBER?" |
0 ... 9 | Enter number of item to price. | |
num input | Enter new price. | |||
Start bidding. | ||||
If computer is displaying "BIDDING UNDERWAY" |
<H> | Halts bidding. | ||
PARTS REMOVAL |
SELECT | Advances pointer to next systems. | ||
OPTION | Reverses pointer to pre- vious system. | |||
space bar | Changes the current sys- tem's status. | |||
START | Exit Parts Removal. | |||
PARTS PURCHASE |
OPTION | Advanced pointer to next section. | ||
SELECT | Highlight a section for input. | |||
START | Exit Parts Purchase. | |||
Parts | "PARTS" is highlighted | num input | Input system, part number, and quantity if necessary. Computer dis- plays part cost. | |
(same as above) | RETURN | Exit parts. | ||
"PARTS" is highlighted and part cost is displayed |
OPTION | Aborts purchase. | ||
(same as above) | SELECT | Purchase the displayed part. | ||
Ore IV | "ORE IV" is highlighted |
num input | Input number of units of Ore IV to purchase. Com- puter displays cost. | |
(same as above) | RETURN | Exit Ore IV. | ||
"ORE IV" is highlighted and cost is displayed |
OPTION | Abort purchase. | ||
(same as above) | SELECT | Purchase displayed quan- tity of Ore IV. | ||
Hulls | "HULLS" is highlighted | num input | Input number of hulls to purchase. Computer dis- plays cost. | |
(same as above) | RETURN | Exit Hulls. | ||
"HULLS" is highlighted and cost is displayed |
OPTION | Abort purchase. | ||
(same as above) | SELECT | Purchase displayed quan- tity of hulls. |