Omnitrend's Universe
SECTION | SUB-SECTION | CURRENT DISPLAY | KEYPRESS | FUNCTION |
---|---|---|---|---|
HYPERDRIVE | Local Group Chart |
up arrow | Move cursor up one line. | |
down arrow | Move cursor down one line. | |||
If "V" column has "Y" on same line as cursor |
OPTION | Go to Planetary Bodies. | ||
IF cursor turns into a ">" on line as "X:" |
OPTION | Computer is now ready for manual numeric input. | ||
If cursor is a ">" on the line with "X:" |
num input | Enter x, y, and z coordinates. | ||
If cursor is a ">" on the line with "X:" and you have entered coordinates |
SELECT | Computer calculates a hyperspace jump and goes to Local Group Map screen. | ||
If cursor is on any other line | SELECT | Computer calculates a hyperspace jump and goes to Local Group Map screen. | ||
Local Group Map |
OPTION | Return to Local Group Chart. | ||
SELECT | Execute hyperspace jump. | |||
Planetary Bodies | START | Return to Local Group Chart. | ||
WEAPONS | If the bottom of the screen is blank |
<T> | Select a target. | |
(same as above) | <L> | Fire laser. | ||
(same as above) | <M> | Fire missile(s). | ||
(same as above) | <O> | Go to the Emergency Systems menu. | ||
(same as above) | <D> | Dock with target. | ||
(same as above) | START | Exit from Weapons. | ||
Target Select | Computer is asking for a target |
1 ... 4 | Selects target. | |
"Viewmag?" | up arrow | Increase tactical viewer magnification by 10%. | ||
(same as above) | down arrow | Decrease tactical viewer magnification by 10%. | ||
(same as above) | RETURN | Begin tactical high definition scan. | ||
"Visual Damage?" | Y/N | Select flashing damage display. | ||
Laser | "Confirm" | <C> | Laser lock-on confirmed; fire laser. | |
Missiles | Computer lists all missile types and current stores of each |
0-9 | Selects a missile type. | |
"Salvo size?" | num input | Select number of missiles to fire in salvo. | ||
"Confirm?" | <C> | Confirms lock-on and firing. | ||
Emergency | <O> | Overload hyperdrive. | ||
<R> | Launch rescue pods. | |||
Overload | Computer is displaying overload countdown |
<A> | Aborts countdown to overload. | |
Dock/boarding | "Number of boarders?" | num input | Enters number of crew to board target ship. | |
Computer is displaying the boarding battle |
<R> | Retreat back to main ship. | ||
MONEY EXCHANGE |
<ESC> | Exit Money Exchange. | ||
<E> | Go to Exchange. | |||
<T> | Go to Transfer. | |||
Exchange | <1> | Go to Xchng Ore-Credits. | ||
<2> | Go to Xchng Ore-Ore. | |||
Xchng Ore-Credits |
<C> | Exchange Credits-to-Ore. | ||
<O> | Exchange Ore-to-Credits. | |||
If computer is displaying "Number of Credits?" |
num input | Enter number of credits to be exchanged for Ore. | ||
If computer is displaying "Units of Ore?" |
num input | Enter units of Ore to be exchanged for credits. | ||
Xchng Ore-Ore |
If computer is displaying "Exchange which ore?" |
1 ... 4 | Enter Ore to exchange from. | |
If computer is displaying "To which Ore?" |
1 ... 4 | Enter Ore to exchange to. | ||
Transfer | If computer is displaying "Xchng from which Orbiter?" |
1 ... 5 | Enter orbiter to remove Ore from. | |
If computer is displaying "To which Orbiter?" |
1 ... 5 | Enter orbiter to put Ore into. | ||
CONTRACT HOUSE |
<ESC> | Exit Contract House. | ||
1 ... 5 | Select contract 1-5. |