Displaying a Neochrome Picture
Jump to navigation
Jump to search
Assembly Language, in Devpac, Tutorial by John Cove of Prophecy Public Domain for ICTARI Series 1, Part 3, Displaying a Neochrome Picture ______________________________________________ Section 1.01 - Displaying a Neochrome picture. ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ Here is a complete, and working, routine to display a Neochrome picture. clr.l -(sp) ... line 1 move #$20,-(sp) ... line 2 trap #1 ... line 3 addq.l #6,sp ... line 4 jsr v_sync ... line 5 move.b #0,$ff8260 ... line 6 lea pic+128,a0 ... line 7 move.l $44e,a1 ... line 8 move #(32000/4)-1,d0 ... line 9 copypic move.l (a0)+,(a1)+ ... line 10 dbra d0,copypic ... line 11 movem.l pic+4,d0-d7 ... line 12 movem.l d0-7,$ff8240 ... line 13 move #7,-(sp) ... line 14 trap #1 ... line 15 addq.l #2,sp ... line 16 jsr v_sync ... line 17 move.b #1,$ff8260 ... line 18 clr.w -(sp) ... line 19 trap #1 ... line 20 pic incbin test.neo ... line 21 ____________________________ The rather LARGE explanation ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ Lines 1 to 4 - This opens the supervisor mode. Line 5 - This waits until a vbl cycle is complete. Line 6 - This alters the screen mode to low resolution, as a .NEO picture file will only display correctly in low resolution. Line 7 - This points to the picture data in the picture file & moves the contents into the data register, a0. The processor knows when it has reached the end of the picture data because after the file is loaded, a pointer is placed, in memory, at the end of the picture data and the data will stop being loaded into the register a0. The actual picture data starts at the offset +128, or the seventeenth byte in the file. Line 8 - The logic screen address is $44e. So all that is happening is that the screen address, the final destination of the picture data, is being put into the register a1. Line 9 - The actual number of bytes that the picture data takes up is 32000, which is also the same as the standard sized ST Low resolution screen. So, you are loading that amount of bytes, 32000, into the register d0. Line 10 - This serves a few functions. First a label, because you will be performing a conditional loop on Line 11, and this is where you will jump to. The second is the moving of the data in a0 and literally moving it onto the screen. The plus symbol after the (a0) register, and (a1), is simply telling the computer to take the next part of picture data, so on and so on!! Line 11 - This is a condition, and when all the picture has been displayed, this is when the condition is met, and basically, when you jump back to the loop, the pointer to the picture data will be implemented by one and in EFFECT will jump to the next byte of the picture data, to be displayed. God that was DIFFICULT to explain... Line 12 - This is implementing the palette, from the picture data, on the screen. The palette is also contained within the picture file, at the offset of +4 so the data starts at the second byte in the file. The palette data uses 16 words and is picked up in the registers d0-d7. Line 13 - This puts the palette values, from the picture file, in d0-d7 and implements it onto the screen. Line 14 to 16 - This waits for the user to press any key, before it continues. Line 17 - This waits until a vbl cycle is complete. Line 18 - This sets the screen mode to medium resolution, really used for the returning to GENst. Line 19 to 20 - This is the standard exit routine, out of supervisor mode. Line 21 - This is the incLUDE binARY command, that loads a file from the disk and is then present in that label. As you can see, it is VERY similar to the Degas Elite displaying routines!!!!!!!! I am very sorry, but I really must leave it there, as I have to finish off the intro for ST WORLD Issue 3, and sent it to Sion before the Christmas deadline which is tomorrow!! Hopefully, the HOT NEWS article will make up for my missing article. Sorry to the regular followers of this article, being, that I know, Simon Osbourne and the main man, Sion Dovey. ---------------------------------------------------------------------- Tronic of Effect, aka John Cove, [C]opyright 1995 .. Started: 19-12- 1995 Finished: 19-12-1995 "I reserve the right to publish these tutorial series wherever I choose... Only, with express written confirmation, is this to be published by anyone other than myself. These series were written for ST World, but if I feel that the series is not being taken advantage of in the way that most ST users are able to read the series, then I will publish the series in my own, and other peoples, disk magazines and products."
Back to ASM_Tutorial