STOS MAIN LOOKUP TABLE
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I created the table after reading the STOS source code, and also creating test .BAS files and looking at them in an hex editor.
Token | Command |
---|---|
0x80 | to |
0x81 | step |
0x82 | next |
0x83 | wend |
0x84 | until |
0x85 | dim |
0x86 | poke |
0x87 | doke |
0x88 | loke |
0x89 | read |
0x8a | rem |
0x8a | ' |
0x8b | return |
0x8c | pop |
0x8d | resume next |
0x8e | resume |
0x8f | on error |
0x90 | screen copy |
0x91 | swap |
0x92 | plot |
0x93 | pie |
0x94 | draw |
0x95 | polyline |
0x96 | polymark |
0x98 | goto |
0x99 | gosub |
0x9a | then |
0x9b | else |
0x9c | restore |
0x9d | for |
0x9e | while |
0x9f | repeat |
0xa1 | |
0xa1 | ? |
0xa2 | if |
0xa3 | update |
0xa4 | sprite |
0xa5 | freeze |
0xa6 | off |
0xa7 | on |
0xa9 | locate |
0xaa | paper |
0xab | pen |
0xac | home |
0xad | .b |
0xae | .w |
0xaf | .l |
0xb0 | cup |
0xb1 | cdown |
0xb2 | cleft |
0xb3 | cright |
0xb4 | cls |
0xb5 | inc |
0xb6 | dec |
0xb7 | screen swap |
0xb9 | psg |
0xba | scrn |
0xbb | dreg |
0xbc | areg |
0xbd | point |
0xbe | drive$ |
0xbf | dir$ |
0xc1 | abs |
0xc2 | colour |
0xc3 | fkey |
0xc4 | sin |
0xc5 | cos |
0xc6 | drive |
0xc7 | timer |
0xc8 | logic |
0xc9 | fn |
0xca | not |
0xcb | rnd |
0xcc | val |
0xcd | asc |
0xce | chr$ |
0xcf | inkey$ |
0xd0 | scancode |
0xd1 | mid$ |
0xd2 | right$ |
0xd3 | left$ |
0xd4 | length |
0xd5 | start |
0xd6 | len |
0xd7 | pi |
0xd8 | peek |
0xd9 | deek |
0xda | leek |
0xdb | zone |
0xdc | x sprite |
0xdd | y sprite |
0xde | x mouse |
0xdf | y mouse |
0xe0 | mouse key |
0xe1 | physic |
0xe2 | back |
0xe3 | log |
0xe4 | pof |
0xe5 | mode |
0xe6 | time$ |
0xe7 | date$ |
0xe8 | screen$ |
0xe9 | default |
0xeb | xor |
0xec | or |
0xed | and |
0xee | <> |
0xee | >< |
0xef | <= |
0xef | =< |
0xf0 | >= |
0xf0 | => |
0xf1 | = |
0xf2 | < |
0xf3 | > |
0xf4 | + |
0xf5 | - |
0xf6 | mod |
0xf7 | * |
0xf8 | / |
0xf9 | ^ |
--Darklight 22:11, 2 September 2007 (EDT)